Historian of Caldeum

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Historian of Caldeum is an achievement obtainable in Act II. It involves the collection of World Lore items.

You can find which Journals you have by looking at your Achievements in game, under Campaign > Act II and scroll down to 'Historian of Caldeum' and expand that menu.

Name Points Description Banner

<achievement type="single">Historian of Caldeum</achievement>

The Historian of Caldeum achievement is required in order to complete the following achievement(s).

<achievement type="single">Grand Lorekeeper of Sanctuary</achievement>

Journal Locations[edit | edit source]

Below are details of all the journals needed for the Historian of Caldeum achievement, where they are located and which quest, if any, you need to be on in order for them to spawn. The link below will provide more details if needed including how to farm for the journal.

Some single entry journals and some with multiple entries can appear in the same spot, such as in a particular room and those are shown in images.

The Desert Aqueducts[edit | edit source]

Found in a Satchel in the Western or Eastern Channels off the Dahlgur Oasis.
Part Text Found on Quest
1 The Caldeum aqueducts were created by order of the trade consortium council after the Dahlgur Oasis was discovered three centuries ago. Though Caldeum had been prosperous for many years, a reliable source of water allowed the city to grow even further. Luxurious public fountains were built to provide safe drinking water for everyone. -- Abd al-Hazir Blood and Sand

Found in a Satchel in the Western or Eastern Channels off the Dahlgur Oasis.
Part Text Found on Quest
2 In recent days, the aqueducts have become dilapidated and infested with vermin. The Imperial Guard has done nothing, proclaiming that the aqueducts were in tolerable condition. But I have seen them with my own eyes, and I know the truth. Many wealthy families, including myself, now prefer well water for our homes. -- Abd al-Hazir Blood and Sand

An Abridged History of Caldeum[edit | edit source]

Parts 1 - 6 are found in the Searing Sands Inn in Caldeum Bazaar of Act II. Enter the inn and hug the left wall to find Al-Hazir's Heavy Tomes which will hold the journals. NOTE: If you start from the Black Soulstone checkpoint and enter the inn, you will receive any journal(s) of the six that you are missing. [e]
Part Text Appears on Quest
1 Most commoners know Caldeum by reputation if not direct experience. The trade city has existed for thousands of years, predating even the Mage Clan Wars. Its neutral stance throughout the following centuries saved it from the destruction that visited the nearby city of Viz-jun and life - along with trade - carried on. Shadows in the Desert
2 The trade consortium council has always been the ruling body of Caldeum, but it gained additional strength after the fall of the Vizjerei. The councilmen saw opportunity in the rapidly growing Zakarum faith, and they allowed the fanatics to build their enormous cathedral, Saldencal, within the center of the city. The Road to Alcarnus
3 Not content to reign supreme in commerce and religion, the trade consortium council aspired to make Caldeum a nexus of learning as well. It proposed to unite the mage academics in a massive new structure - the Yshari Sanctum - which has remained a beacon of knowledge and advancement ever since. A Royal Audience
4 Caldeum changed drastically in recent years when the Kurast nobles all but invaded the city. Soon after, their emperor, Hakan I, joined them and made Caldeum his capital. Though his actions seemed audacious, he managed to bring further peace and prosperity to the city for the duration of his reign. Unexpected Allies
5 All was well under the new emperor until his untimely death forced the Zakarum priests to find a new heir for Kehjistan's throne. Through a series of elaborate rituals (undoubtedly a spectacle for their superstitious followers), they determined an impoverished infant in the north was Hakan I's spiritual successor. Betrayer of the Horadrim
6 After the Zakarum priests’' rituals were complete, they employed a group of reckless mercenaries, the Iron Wolves, to retrieve the child. They dubbed him Hakan II and installed him on the throne despite his scant years. Caldeum has been in decline ever since, and I can see no reprieve in sight. The Black Soulstone

Al-Hazir's Heavy Tomes

The Dahlgur Oasis[edit | edit source]

Found in a Keepsake Box in the Dahlgur Oasis.[e]
Part Text Found on Quest
1 Three centuries ago, a much smaller Caldeum depended upon small wells for its water. Then came the mysterious Dahlgur, offering Caldeum an oasis of unparalleled splendor located in an area previously thought to be desert, asking only that his name be permanently affixed to the land. Then, he vanished into the wastes. -- Abd al-Hazir Any

Keepsake Box holds the journal

On the Desolate Sands[edit | edit source]

Found in a Traveler's Pouch in the Desolate Sands.
Part Text Found on Quest
1 We, the Zakarum, have endeavoured to make Caldeum a city of mercy and salvation, but we have not yet been able to convince the emperors to change the ancient policy of exile. Prisoners convicted of treason are still sent to the Desolate Sands to die with nothing but the clothes on their backs. -- Lysra the Zakarum Archivist Blood and Sand
2 In thousands of years of records, I cannot find a single account of a prisoner surviving exile to the Desolate Sands. The wastes are littered with bones that haev been picked dry by the endlessly circling blood hawks or desperate lacuni. Those who die there meet their end without the sanctity of the Light. -- Lysra the Zakarum Archivist Blood and Sand
3 The Zakarum scholar Brast wrote that the Desolate Sands were created after a mage-clan battle sent out explosive energies that devastated the entire area. But he doesn't account for the enormous skeletons... No one has ever identified them. Were they a lost race of giant beasts? Demons? Mythical dragons? We may never know. -- Lysra the Zakarum Archivist Blood and Sand

The Chamber of Faces[edit | edit source]

Found in the Iron Wolf's Satchel in the Dahlgur Oasis.[e]
Part Text Found on Quest
1 The vault door is sealed by magic means. The stone faces upon the ground seem to have some reaction to our presence. We would investigate further, but our intrusion has woken something in these halls. We should not linger. -- Iron Wolf Jarulf Any

Hiding in the satchel