Difference between revisions of "Kevin Martens"

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==Background==
 
==Background==
Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare.  He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>[http://jade.bioware.com/game_info/labour_of_love.html Labour of Love].</ref>
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[[Image:Kevin-Martens.png |thumb |right |350px |Kevin Martens at Blizzcon 2010.]]
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Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare.  He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>Interview. [http://jade.bioware.com/game_info/labour_of_love.html Jade Empire: A Labour of Love].</ref>
  
 
==About==
 
==About==
 
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Blizzcon Interview: Julian Love and Kevin Martens]. 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
 
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Blizzcon Interview: Julian Love and Kevin Martens]. 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
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==Game Credits==
 
==Game Credits==

Revision as of 14:34, 9 January 2011

Kevin Martens is the Lead Content Artist of the D3 Team, and a Blizzard employee.

Background

Kevin Martens at Blizzcon 2010.

Before coming to Blizzard, Kevin worked for RPG juggernaut BioWare. He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.[1]

About

Kevin has not been an overly public figure, but Diablo: IncGamers did caught up with him and Julian Love during BlizzCon 2009 for an interview. [2] They discussed the Monk, randomness, bosses, acts and much more.

Game Credits

  • 1999 - Baldur's Gate: Tales of the Sword Coast, BioWare, Senior Designer
  • 2000 - Baldur's Gate II: Shadows of Amn, BioWare, Co-Lead Designer
  • 2000 - MDK2, BioWare, Story Development
  • 2001 - Baldur's Gate II: Throne of Bhaal, BioWare, Lead Designer
  • 2002 - Neverwinter Nights, BioWare, Senior Designer
  • 2003 - Star Wars: Knights of the Old Republic, BioWare, Special thanks
  • 2005 - Jade Empire, BioWare, Lead Designer
  • 2007 - Mass Effect, BioWare, Additional Design
  • 2009 - Dragon Age: Origins, BioWare, Senior Design Consultant

References