Difference between revisions of "Kevin Martens"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
'''Kevin Martens''' is the Lead Content Artist of the [[D3 Team]], and a [[Blizzard entertainment|Blizzard]] employee.
+
[[Image:Kevin-Martens.png |thumb |right |350px |Kevin Martens at Blizzcon 2010.]]
 +
'''Kevin Martens''' is the Lead Content Designer on the [[D3 Team]], and a [[Blizzard entertainment|Blizzard]] employee.
 +
 
 +
Though Kevin has spoken on various Diablo III panels at Blizzcon, he has not sat down for a great number of interviews. You can see all of his media appearances [http://diablo.incgamers.com/categories/category/kevin-martens via the Kevin Martens tag] on Diablo.IncGamers.com.
 +
 
  
 
==Background==
 
==Background==
[[Image:Kevin-Martens.png |thumb |right |350px |Kevin Martens at Blizzcon 2010.]]
 
 
Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare.  He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>Interview. [http://jade.bioware.com/game_info/labour_of_love.html Jade Empire: A Labour of Love].</ref>
 
Before coming to [[Blizzard entertainment|Blizzard]], Kevin worked for RPG juggernaut BioWare.  He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.<ref>Interview. [http://jade.bioware.com/game_info/labour_of_love.html Jade Empire: A Labour of Love].</ref>
  
==About==
+
In 2000, IGN conducted an developer profile of Kevin when he was working an '''Co-Lead Designer''' on ''Baldur's Gate II: Shadows of Amn''.<ref>[http://rpgvaultarchive.ign.com/features/profiles/kmartens.shtml IGN Developer Profile: Kevin Martens].</ref> In it, he comments on his background and interests:
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did caught up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Blizzcon Interview: Julian Love and Kevin Martens]. 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
+
 
 +
:'''IGN''': Please summarize your professional background. How and when did you get into the games industry, and has making games lived up to your expectations?
 +
:'''Kevin''': My background is a whole lot of years as a Dungeon Master and a writer. I've made several games at home with a few friends. I got into the gaming industry as a Writer/Designer at BioWare in September of 1998, to work on Baldur's Gate and Tales of the Sword Coast. Making games has proven to be a fun and challenging job.
 +
<br>
 +
:'''IGN''': What kind of gaming background do you bring to this job? When and how did you become interested in games?
 +
:'''Kevin''': I started being a gamer when I first had access to Pong and Pitfall II on my aunt and uncle's Atari. I played Coleco Vision, Intellivision, and arcade games on a regular basis. My obsession with computer games began when I picked up Wizardry: Proving Grounds of the Mad Overlord for the Apple II computer system. O Glorious Monochrome! This was quickly followed with Ultima III and IV, Conan the Barbarian, Return of Heracles, Moon Patrol, and Karateka. I bought a Nintendo and a copy of Final Fantasy - my favorite game of my Nintendo years. I bought a Genesis and copies of Phantasy Star I, II, and Genghis Khan. With my purchase of an IBM-PC, I picked up Sopwith, Ancient Art of War, Hero's Quest which later became Quest for Glory, and Pirates. I've been playing primarily PC games ever since.
 +
 
 +
 
 +
===Interviews===
 +
Kevin has not been an overly public figure, but [[Diii.net|Diablo: IncGamers]] did catch up with him and Julian Love during [[BlizzCon 2009]] for an interview. <ref>[http://diablo.incgamers.com/blog/comments/exclusive-blizzcon-interview-julian-love-and-kevin-martens/ Exclusive Blizzcon Interview: Julian Love and Kevin Martens]. 2009-08-24.</ref> They discussed the [[Monk]], randomness, [[boss]]es, [[act]]s and much more.
  
<div style="clear:both;"></div>
 
  
 
==Game Credits/Experience==
 
==Game Credits/Experience==

Latest revision as of 20:13, 17 April 2011

Kevin Martens at Blizzcon 2010.

Kevin Martens is the Lead Content Designer on the D3 Team, and a Blizzard employee.

Though Kevin has spoken on various Diablo III panels at Blizzcon, he has not sat down for a great number of interviews. You can see all of his media appearances via the Kevin Martens tag on Diablo.IncGamers.com.


Background[edit | edit source]

Before coming to Blizzard, Kevin worked for RPG juggernaut BioWare. He had major roles in the development of many iconic games, such as Baldur's Gate, Neverwinter Nights, and Jade Empire.[1]

In 2000, IGN conducted an developer profile of Kevin when he was working an Co-Lead Designer on Baldur's Gate II: Shadows of Amn.[2] In it, he comments on his background and interests:

IGN: Please summarize your professional background. How and when did you get into the games industry, and has making games lived up to your expectations?
Kevin: My background is a whole lot of years as a Dungeon Master and a writer. I've made several games at home with a few friends. I got into the gaming industry as a Writer/Designer at BioWare in September of 1998, to work on Baldur's Gate and Tales of the Sword Coast. Making games has proven to be a fun and challenging job.


IGN: What kind of gaming background do you bring to this job? When and how did you become interested in games?
Kevin: I started being a gamer when I first had access to Pong and Pitfall II on my aunt and uncle's Atari. I played Coleco Vision, Intellivision, and arcade games on a regular basis. My obsession with computer games began when I picked up Wizardry: Proving Grounds of the Mad Overlord for the Apple II computer system. O Glorious Monochrome! This was quickly followed with Ultima III and IV, Conan the Barbarian, Return of Heracles, Moon Patrol, and Karateka. I bought a Nintendo and a copy of Final Fantasy - my favorite game of my Nintendo years. I bought a Genesis and copies of Phantasy Star I, II, and Genghis Khan. With my purchase of an IBM-PC, I picked up Sopwith, Ancient Art of War, Hero's Quest which later became Quest for Glory, and Pirates. I've been playing primarily PC games ever since.


Interviews[edit | edit source]

Kevin has not been an overly public figure, but Diablo: IncGamers did catch up with him and Julian Love during BlizzCon 2009 for an interview. [3] They discussed the Monk, randomness, bosses, acts and much more.


Game Credits/Experience[edit | edit source]

  • 2009 - Dragon Age: Origins, BioWare; Senior Design Consultant
  • 2007 - Mass Effect, BioWare; Additional Design
  • 2005 - Jade Empire, BioWare; Lead Designer
  • 2003 - Star Wars: Knights of the Old Republic, BioWare; Special thanks
  • 2002 - Neverwinter Nights, BioWare; Senior Designer
  • 2001 - Baldur's Gate II: Throne of Bhaal, BioWare; Lead Designer
  • 2000 - Baldur's Gate II: Shadows of Amn, BioWare; Co-Lead Designer
  • 2000 - MDK2, BioWare; Story Development
  • 1999 - Baldur's Gate: Tales of the Sword Coast, BioWare; Senior Designer

References[edit | edit source]