Clickable is a term that refers chests, crates, barrels, bottles, hollow logs, dead bodies, or any other objects on a level that can be clicked on. Usually these are simply item receptacles which may or may not spit out some gold or items, but some clickables can activate traps, open doors, or trigger other actions or scripted events.
Some clickables are destructibles, but not always. Bookcases and lecterns, for instance, can be clicked but not destroyed.
- More reference terms.
- More info about chests.
- Transcendent Chests are the most valuable clickable object in Diablo III.
Traps[edit | edit source]
There are numerous traps and destructibles that can fall and damage monsters in Diablo III. These include things like chandeliers that drop from overhead and walls that collapse if a support board is knocked. Early in Diablo III's development these sort of destructibles could fall and injure or stun players, but this danger factor was removed during development.
A Blizzard community manager explained this change in December 2011.
To touch on this topic, this was actually a concept that we looked into and we did try to play around with it for a while, but unfortunately it did not work out as well as we would have hoped. We have major concerns that allowing debris to damage players will end up as a means for griefers to disrupt or discourage group play. :(This unfortunately means that we will not be implementing such a system for the foreseeable future.
This proved somewhat controversial, as some fans saw it as yet another in the long series of dumbed down game changes. One popular suggestion was to make destructibles only capable of injuring the player who triggered them, as that would instantly fix the problem of griefing.
|Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
Monsters Basics -
Boss Modifiers -
Quest bosses -
Teeth of Diablo -