Difference between revisions of "Accursed"
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}}The Accursed are a new monster type for [[Diablo III]]. They are blackish-blue [[undead]] with spikes rammed into their necks. Accursed spawn in great numbers and are quite but fleet of foot and quick of movement, but are fairly weak and easy to kill. The Accursed are first introduced in the sewers of Act 2 of Diablo 3 | }}The Accursed are a new monster type for [[Diablo III]]. They are blackish-blue [[undead]] with spikes rammed into their necks. Accursed spawn in great numbers and are quite but fleet of foot and quick of movement, but are fairly weak and easy to kill. The Accursed are first introduced in the sewers of Act 2 of Diablo 3 | ||
− | The Accursed might be undead, but are nothing like | + | The Accursed might be undead, but are nothing like the traditional depiction of mummies; the Accursed are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles. |
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===Spells and Abilities=== | ===Spells and Abilities=== | ||
* Nimbleness | * Nimbleness | ||
− | The Accursed is able to climb walls and leap in and out of combat | + | The Accursed is able to climb walls and leap in and out of combat. |
* Poisonous Gas | * Poisonous Gas | ||
− | The Accursed explode toxic gaseous vapor upon death | + | The Accursed explode toxic gaseous vapor upon death. |
Revision as of 15:50, 17 June 2012
Accursed' are swift and acrobatic undead monsters that swarm players. Easy to kill one at a time, harder in greater numbers.
Contents
Diablo III Monster
Diablo III Monster [e] | |
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Accursed | |
Classification: | Undead |
Monster Family: | Mummy |
Role: | Cannon fodder |
Monster Stats Norm/Night/Hell/Inferno
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Life: | Unknown |
Mana: | None |
Armor: | Unknown |
Resistance: | Unknown |
Offence Norm/Night/Hell/Inferno
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Armament: | Sharp Claws |
DPS: | Unknown |
Low Damage: | Unknown |
High Damage: | Unknown |
Range: | Melee |
Speed: | Fast |
Movement: | Fast |
The Accursed are a new monster type for Diablo III. They are blackish-blue undead with spikes rammed into their necks. Accursed spawn in great numbers and are quite but fleet of foot and quick of movement, but are fairly weak and easy to kill. The Accursed are first introduced in the sewers of Act 2 of Diablo 3
The Accursed might be undead, but are nothing like the traditional depiction of mummies; the Accursed are fast and uncanny, running hunched over in a bestial, almost quadrupedal style. They climb quickly and leap out at the player from all angles.
Spells and Abilities
- Nimbleness
The Accursed is able to climb walls and leap in and out of combat.
- Poisonous Gas
The Accursed explode toxic gaseous vapor upon death.
Background
Lore
The accursed were created when a necrotic plague spread through Kehjistan centuries ago. The infected watched in terror as their flesh blackened and died; the strongest medicines could not stop the decay. Eventually they fell into a dormant state, and their bodies were piled up in dark and forgotten places... where they could rest undisturbed.
Diablo I Monster
The Accursed do not appear in Diablo I.
Diablo II Monster
The Accursed do not appear in Diablo II.
Development
- Appearance
- Concepts
- How the unit evolved
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Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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