Difference between revisions of "Desecrator"

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m (moved Desecrating to Desecrator: correct name)
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'''Desecrating''' is a [[boss modifier]] in [[Diablo]] III. The exact nature of the modifier is currently unknown, but it appears to imbue the boss with a crackling [[arcane]] energy (which, in Diablo III, is normally represented with the color purple).
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[[File:Boss-molten-unburied2.jpg|thumb|400px|An [[Unburied]] spawns a mass of Desecrator pits.]]
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[[Desecrator]]is a [[Boss Modifier]] in Diablo III.  
  
As every other element appears to be present as a boss modifier, it is a fair assumption that it increases the boss' resistance to arcane damage while also increasing its own arcane damage output.
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It grants Bosses and Champions the ability to create an orange-red, "lava pit" below the feet of any nearby character. These pits deal substantial physical damage to anyone foolish enough to remain standing atop one, and force players to keep moving from spot to spot during combat.
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The pits give away their appearance by growing from just a few dots of color into a swirling pattern, before manifesting fully. This gives alert players enough warning to move out of the way before the damage begins, assuming their path is not blocked by monsters, or other Boss Modifiers such as [[Jailer]], [[Waller]], or the like.
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The Desecrated pools remain active for around 12 seconds before dissipating, and during long battles with a boss and minions all casting Desecration, entire screens can be come virtually impassable due to the pits of damage.  
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* Monster Level Minimum: 22
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* Available to: Champions, Bosses, and boss minions.
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* Damage Type: Physical
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* Additional Resistances: None
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<br>
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==Media==
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<gallery>
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File:Boss-molten-unburied2.jpg|Desecrating [[Unburied]] Champions.
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</gallery>
  
  

Revision as of 06:41, 7 July 2012

An Unburied spawns a mass of Desecrator pits.

Desecratoris a Boss Modifier in Diablo III.

It grants Bosses and Champions the ability to create an orange-red, "lava pit" below the feet of any nearby character. These pits deal substantial physical damage to anyone foolish enough to remain standing atop one, and force players to keep moving from spot to spot during combat.

The pits give away their appearance by growing from just a few dots of color into a swirling pattern, before manifesting fully. This gives alert players enough warning to move out of the way before the damage begins, assuming their path is not blocked by monsters, or other Boss Modifiers such as Jailer, Waller, or the like.

The Desecrated pools remain active for around 12 seconds before dissipating, and during long battles with a boss and minions all casting Desecration, entire screens can be come virtually impassable due to the pits of damage.

  • Monster Level Minimum: 22
  • Available to: Champions, Bosses, and boss minions.
  • Damage Type: Physical
  • Additional Resistances: None



Media