Difference between revisions of "Fallen"
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− | + | '''Fallen''' return in [[Diablo III]], in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the '''Shaman''' and '''Champion''' types can whip the common Fallen into a murderous assault force. | |
− | '''Fallen | ||
− | == | + | ==Sub Types by Acts== |
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− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! Act II | ||
+ | ! Act III | ||
+ | ! Act V | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Champion|Champion]] | ||
+ | |- | ||
+ | |[[Fallen#Fallen Commander|Fallen Commander]]<br>[[Fallen#Fallen Master|Fallen Master]]<br>[[Fallen#Fallen Overseer|Fallen Overseer]] | ||
+ | |[[Fallen#Fallen Overlord|Fallen Overlord]]<br>[[Fallen#Fallen Slavelord|Fallen Slavelord]] | ||
+ | |[[Fallen#Fallen Legionaire|Fallen Legionaire]] | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Grunt|Grunt]] | ||
+ | |- | ||
+ | |[[Fallen#Fallen|Fallen]]<br>[[Fallen#Fallen Fighter|Fallen Fighter]]<br>[[Fallen#Fallen Peon|Fallen Peon]] | ||
+ | |[[Fallen#Fallen Grunt|Fallen Grunt]]<br>[[Fallen#Fallen Soldier|Fallen Soldier]] | ||
+ | |[[Fallen#Fallen Grunt|Fallen Grunt]] | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Hound|Hound]] | ||
+ | |- | ||
+ | |[[Fallen#Fallen Cur|Fallen Cur]]<br>[[Fallen#Fallen Hound|Fallen Hound]]<br>[[Fallen#Fallen Mutt|Fallen Mutt]] | ||
+ | |[[Fallen#Fallen Hellhound|Fallen Hellhound]]<br>[[Fallen#Fallen Mongrel|Fallen Mongrel]] | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Lunatic|Lunatic]] | ||
+ | |- | ||
+ | |[[Fallen#Demented Fallen|Demented Fallen]]<br>[[Fallen#Fallen Lunatic|Fallen Lunatic]] | ||
+ | |[[Fallen#Fallen Maniac|Fallen Maniac]] | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Shaman|Shaman]] | ||
+ | |- | ||
+ | |[[Fallen#Fallen Conjurer|Fallen Conjurer]]<br>[[Fallen#Fallen Magus|Fallen Magus]]<br>[[Fallen#Fallen Shaman|Fallen Shaman]] | ||
+ | |[[Fallen#Fallen Firemage|Fallen Firemage]]<br>[[Fallen#Fallen Prophet|Fallen Prophet]] | ||
+ | |[[Fallen#Fallen Shaman|Fallen Shaman]] | ||
+ | |- | ||
+ | ! colspan="2" | [[Fallen#Named Fallen|Named Superunique]] | ||
+ | |} | ||
− | |||
− | |||
− | |||
− | + | '''In Type Order''' | |
− | == | + | ==Champion== |
− | |||
− | + | Overseers were seen in action in the [[BlizzCon 2009]] demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they're most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows. | |
− | |||
+ | This is much as their official description led us to believe: | ||
− | + | ::'''''Overseer '''- The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren. | |
+ | Besides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks. | ||
− | |||
+ | '''Attack & Behaviour''' | ||
− | <youtube> | + | *Physical melee attack with a home made two-headed axe |
+ | *[[Slam]] is a power overhead strike that will knock the player back and inflict extra damage | ||
+ | *[[Battle Roar]] is a warcry that inflicts physical damage | ||
+ | |||
+ | |||
+ | ===Fallen Commander=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Storm Halls]], [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Commander</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Legionaire=== | ||
+ | |||
+ | |||
+ | *Found in Act V - [[Hideout of the Lost Legion]] | ||
+ | |||
+ | <mob>Fallen Legionaire</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Master=== | ||
+ | |||
+ | [[File:Fallen-master.jpg|right|thumb|200px|Fallen Master's Battle Roar]] | ||
+ | *Found in Act II - [[Ancient Path]], [[Caldeum]], [[Dahlgur Oasis]] and [[Desolate Sands]] | ||
+ | |||
+ | <mob>Fallen Master</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Overlord=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] | ||
+ | |||
+ | <mob>Fallen Overlord</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Overseer=== | ||
+ | |||
+ | [[File:Fallen overseer.jpg|right|thumb|200px|Fallen Overseer]] | ||
+ | *Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]] and [[Stinging Winds]] | ||
+ | |||
+ | <mob>Fallen Overseer</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Slavelord=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Slavelord</mob> | ||
+ | |||
+ | |||
+ | ==Grunts== | ||
+ | |||
+ | |||
+ | :''It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting them into the small, stupid forms they now possess.'' -- [[Abd al-Hazir]] | ||
+ | |||
+ | |||
+ | '''Attack & Behaviour''' | ||
+ | |||
+ | *Physical melee attack with spiked club. | ||
+ | *When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter. | ||
+ | |||
+ | |||
+ | ===Fallen=== | ||
+ | |||
+ | [[File:Fallen2.jpg|right|thumb|200px|Fallen]] | ||
+ | *Found in Act II - [[Black Canyon Mines]], [[The Crumbling Vault]], [[Dahlgur Oasis]], [[Howling Plateau]], [[The Lost Caravan]], [[Path to the Oasis]], [[Stinging Winds]], [[Storage Cellar]], [[Strom Cellar]] and [[Sundered Canyon]] | ||
+ | |||
+ | <mob>Fallen</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Fighter=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Storm Halls]], [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Fighter</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Grunt=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]] | ||
+ | *Found in Act V - [[Hideout of the Lost Legion]] | ||
+ | |||
+ | <mob>Fallen Grunt</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Peon=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[Caldeum]], [[Dahlgur Oasis]], [[The Storm Halls]] and [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Peon</mob> | ||
+ | |||
+ | |||
+ | ====Lore==== | ||
+ | |||
+ | *[[Fallen Grunt (lore)]] (required for [[Beastmaster of Caldeum]] achievement) | ||
+ | |||
+ | |||
+ | ===Fallen Soldier=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[Rakkis Crossing]] and [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Soldier</mob> | ||
+ | |||
+ | |||
+ | ==Hound== | ||
+ | |||
+ | |||
+ | The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting [[Fallen Shaman]], and they are the strongest of the Fallen melee units. They look a bit like hyenas, more than being dog-like. | ||
+ | |||
+ | |||
+ | '''Attack & Behaviour''' | ||
+ | |||
+ | *Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals. | ||
+ | |||
+ | |||
+ | ===Fallen Cur=== | ||
+ | |||
+ | *Found in Act II - [[Ancient Path]], [[Desolate Sands]], [[The Storm Halls]] and [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Cur</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Hellhound=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[Skycrown Battlements]] and [[Upper Ramparts]] | ||
+ | |||
+ | <mob>Fallen Hellhound</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Hound=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[Alcarnus Cellar]], [[Blood Cellar]] [[Command Post]], [[Howling Plateau]] and [[Sundered Canyon]] | ||
+ | |||
+ | <mob>Fallen Hound</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Mongrel=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] (1) and [[Skycrown Battlements]] | ||
+ | |||
+ | <mob>Fallen Mongrel</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Mutt=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Storm Halls]], [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Mutt</mob> | ||
+ | |||
+ | |||
+ | ==Lunatic== | ||
+ | |||
+ | |||
+ | Fallen Lunatics are shock troops, bound to die in melee combat while fighting for the honor of their tribe. They possess a melee attack as well as an explosive, suicidal assault. | ||
+ | |||
+ | [[File:Fallen-lunatic1.jpg|right|thumb|Stabstabstab.]] | ||
+ | The lunatics are a bit like the {{iw|Minion Explosive Minions}} seen in Diablo II. Lunatics are suicidal and explosive, but they hold their daggers up, Psycho-style, as though they're rushing in to stab the hero, rather than stab themselves. They attack initially, and will go suicidal after a short time in proximity to a hero or a follower. | ||
+ | |||
+ | Lunatics do have a low-damage melee attack, but they do not frequently get the chance to display them. They are low on health, but they come in large numbers, which can be troublesome as they sift through an [[elite]] melee group or otherwise sneak up on the player. The lunatics are able to "prime" their suicide attack when the player is on the other side of a door, exploding almost immediately upon opening the door, even though the player had no idea they were there. Overall, if a player is using reticence and taking in their surroundings, the lunatics won't pose a danger, unless they're allowed to get too close. | ||
+ | |||
+ | ===Lunatic Elite Packs=== | ||
+ | |||
+ | Lunatics are capable of spawning as [[elite]] packs, usually champions, which is odd, when viewed from the perspective that they are basically kamikaze bombers. | ||
+ | The elite lunatic will still approach the player and perform their belly-stabbing attack, which does extra damage as an elite, but also immediately kills them, no matter their [[boss modifiers]]. If the player does not do sufficient damage to the elite lunatic, then no loot will be dropped. Below is a video of a follower absorbing the blast of a [[champion]] lunatic pack, with a [[Monk]] doing no damage at all: | ||
+ | |||
+ | <youtube>BfUiXUygrH4</youtube> | ||
+ | |||
+ | |||
+ | :''The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near.'' -- [[Abd al-Hazir]] | ||
+ | |||
+ | |||
+ | '''Attack & Behaviour''' | ||
+ | |||
+ | *[[Lunatic Explosion]] can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run. | ||
+ | |||
+ | |||
+ | ===Demented Fallen=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Storm Halls]], [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Demented Fallen</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Lunatic=== | ||
+ | [[File:Fallen lunatic.jpg|right|thumb|200px|Fallen Lunatic]] | ||
+ | |||
+ | *Found in Act II - [[Ancient Path]], [[Dahlgur Oasis]] and [[Desolate Sands]] | ||
+ | |||
+ | <mob>Fallen Lunatic</mob> | ||
+ | |||
+ | |||
+ | ====Associated Achievements==== | ||
+ | |||
+ | {{Template:Associated Achievement}} | ||
+ | {{achievement header}}<achievement type="single">Sheer Lunacy</achievement> | ||
+ | |||
+ | |||
+ | ====Lore==== | ||
+ | |||
+ | *[[Fallen Lunatic (lore)]] (required for [[Beastmaster of Caldeum]] achievement) | ||
+ | |||
+ | ===Fallen Maniac=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] (1) and [[The Keep Depths]] (2) | ||
+ | |||
+ | <mob>Fallen Maniac</mob> | ||
+ | |||
+ | |||
+ | ==Shaman== | ||
+ | |||
+ | |||
+ | '''Attack & Behaviour''' | ||
+ | |||
+ | *[[Fireball]] conjures up fireballs to throw from range. | ||
+ | *[[Resurrect Fallen]], as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first. | ||
+ | |||
+ | |||
+ | ===Fallen Conjurer=== | ||
+ | |||
+ | [[ File:Fallen-conjurer-fireball.jpg|right|thumb|200px|Fallen Conjurer]] | ||
+ | *Found in Act II - [[Dahlgur Oasis]] | ||
+ | |||
+ | <mob>Fallen Conjurer</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Firemage=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[Arreat Crater]], [[Rakkis Crossing]], [[Skycrown Battlements]] and [[Tower of the Damned]] | ||
+ | |||
+ | <mob>Fallen Firemage</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Magus=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Storm Halls]], [[The Unknown Depths]] | ||
+ | |||
+ | <mob>Fallen Magus</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Prophet=== | ||
+ | |||
+ | |||
+ | *Found in Act III - [[The Barracks]] | ||
+ | |||
+ | <mob>Fallen Prophet</mob> | ||
+ | |||
+ | |||
+ | ===Fallen Shaman=== | ||
+ | |||
+ | |||
+ | *Found in Act II - [[The Crumbling Vault]], [[Dahlgur Oasis]], [[The Lost Caravan]] and [[Path to the Oasis]] | ||
+ | *Found in Act V - [[Hideout of the Lost Legion]] | ||
+ | |||
+ | <mob>Fallen Shaman</mob> | ||
− | === | + | ==Named Fallen== |
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+ | {{Template:Named Monsters}} | ||
− | + | '''Act II''' | |
− | |||
+ | * [[Ashangu]], a Conjurer in the [[Dahlgur Oasis]] | ||
+ | * [[Avatar of Rakanishu]] - [[Dahlgur Oasis]], [[Shrine of Rakanishu]] event | ||
+ | * [[Beyatt]], a Shaman in [[The Lost Caravan]], [[Stinging Winds]] | ||
+ | * [[Bromak the Overlord]] - [[Dahlgur Oasis]], [[Prisoners of Kamyr]] event | ||
+ | * [[Hemit the Feared]] - [[Howling Plateau]] | ||
+ | * [[Mundunogo]], a Conjurer in the [[Dahlgur Oasis]] | ||
− | + | ==Lore== | |
+ | Over the [[Diablo game]]s, three different lore entries have been made for the fallen: | ||
− | + | * [[Diablo_I_Manual#Fallen_Ones_(Nanus_Improbus)|Diablo I Fallen Lore]] | |
+ | * [[Diablo_II_Manual#The_Western_Kingdoms|Diablo II Fallen Lore]] | ||
+ | * [[Writings_of_Abd_al-Hazir:_Entry_no._0010|Diablo III Fallen Lore]] | ||
− | + | ==Fallen Queen?== | |
+ | [[File:Mon-fallen-queen1.jpg|right|200px|Fallen silhouettes.]]During the Monster and Art panel at [[BlizzCon 2009]], a slide was shown with the silhouettes of various Fallen. The Imp, Hound, Shaman, Overseer, and Lunatic are easily recognizable, but what's the reclining blob in the center? | ||
− | |||
+ | [[File:Blood-clan-sorcerer1.JPG|left|150px|Khazra Occultist]]Many fans assumed it represented a "[[Fallen Queen]]" since there have long been joking references made to "where do all the little Fallen come from if they're all male?" However, the only monster who seems to match that silhouette in the final game is the [[Blood Clan Occultist]], who is not a Fallen but a type of [[Khazra]] (Goatman). | ||
− | |||
+ | [[File:Fallen-queen-concept1.png|right|150px|Fallen Queen(?)]]Adding to the mystery is a piece of concept art revealed during a Blizzcon 2008 panel, which shows a monster that could only be the Fallen Queen; a creature that is not seen in D3C. Perhaps she'll be added in one of the [[expansion]]s? | ||
− | |||
− | + | ==Background== | |
+ | The fallen are true [[demon]]ic warriors with a formerly proud past. The historian and loremaster [[Abd al-Hazir]] has done [[Writings_of_Abd_al-Hazir:_Entry_no._0010|extensive research]] about them. The reason so much research must be made is because during the [[Mage Clan Wars]], many horrible things were done by the [[Vizjerei]] clan, and they tried to whitewash many of these in their literature. One example is the [[Khazra]], who were not at all demonic. | ||
− | + | [[File:Mon-fallen-concept1.jpg|thumb|300px|Fallen concept art.]] | |
+ | Abd al-Hazir has spent enough time with ancient lore tomes to be more or less certain the story about the Fallen Ones described in ''[[Demonicus de Zoltun Kulle]]'' at least is true, with one difference: They served as [[Azmodan]]'s hands, performing acts that he would not, could not involve himself in. They were once exalted demons of the [[Burning Hells]], and are now called Fallen Ones, or classified as "Nanus Improbus". However, they were never lieutenants of [[Baal]], like the [[Vizjerei]] Chief Librarian [[Vischar Orous]] claimed. | ||
+ | |||
+ | The first time the [[Lesser Evils]] tried to overthrow the [[Prime Evils|Prime]], the ancestors of today's Fallen failed in their attempt and received [[Diablo]]'s full wrath, twisted into small, ridiculous imps in contrast to their previously powerful forms. Azmodan did not return their former glory as he felt it was their fault he filed. | ||
+ | Despite that their failure helped Azmodan gain the information needed to later overthrow the Prime Evils into the [[Dark Exile]], he still did not change his mind about the Fallen. | ||
− | + | When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs. | |
+ | However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle. | ||
− | + | Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city. | |
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− | This | + | Some 20 years ago, these beasts were originally sighted near civilized lands, wrecking havoc around the country side. This was also the first time the [[Fallen Shaman]] were seen with the [[Fallen Imp|imps]], supporting them with magical spells as well as resurrecting them from the dead. Carvers and Dark Ones, tougher cousins of the Fallen were also seen, indicating the [[Prime Evils]] had a strong connection with the mortal plane, for those wise enough to realize that. |
− | + | In Abd's research he has found proof of many more breeds of Fallen than previously thought existed, including [[Fallen Imp|Imps]], [[Fallen Shaman|Shamen]], [[Fallen Hound|Hounds]], [[Fallen Lunatic|Lunatics]], [[Fallen Overseer|Overseers]] and at least two more types. | |
− | Fallen | ||
===Diablo I=== | ===Diablo I=== | ||
+ | |||
Fallen debuted in [[Diablo I]]. See their page in the {{iw|Fallen_One Diablo I Wiki}} for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior. | Fallen debuted in [[Diablo I]]. See their page in the {{iw|Fallen_One Diablo I Wiki}} for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior. | ||
+ | |||
+ | * {{iw|Snotspill Snotspill}} ([[Diablo I]]) | ||
===Diablo II History=== | ===Diablo II History=== | ||
+ | |||
The [[Diablo II]] {{iw|Fallen Fallen}} are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have {{iw|Fallen_Shaman Diablo II Fallen Shamans}} that can resurrect them with a little waving of their staves. | The [[Diablo II]] {{iw|Fallen Fallen}} are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have {{iw|Fallen_Shaman Diablo II Fallen Shamans}} that can resurrect them with a little waving of their staves. | ||
− | |||
Blizzard also introduced the Fallen personalities, {{iw|Bishibosh Bishibosh}}, {{iw|Rakanishu Rakanishu}} and {{iw|Colenzo_the_Annihilator Colenzo the Annihilator}}, implying a sort of somewhat sophisticated culture. | Blizzard also introduced the Fallen personalities, {{iw|Bishibosh Bishibosh}}, {{iw|Rakanishu Rakanishu}} and {{iw|Colenzo_the_Annihilator Colenzo the Annihilator}}, implying a sort of somewhat sophisticated culture. | ||
− | + | ==Development== | |
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− | + | The Diablo 3 developers knew that the Fallen type monster would be returning very early in their development cycle, though they did not reveal the Fallen until early 2009, nearly a year after the game's announcement. More information about them was released in 2009, at Blizzcon and then later that year on the official Diablo 3 site. | |
− | Fallen | ||
− | |||
− | |||
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+ | ==Media== | ||
<gallery> | <gallery> | ||
+ | File:Mundunogo.jpg|[[Mundunogo]] | ||
+ | File:Bramok-the-overlord.jpg|[[Bramok the Overlord]] | ||
+ | File:Fallen-conjurer-resurrect.jpg|Conjurer resurrects | ||
+ | File:Beyatt.jpg|[[Beyatt]] superunique | ||
Image:Fallen-battle.jpg|Fallen Battle Portrait | Image:Fallen-battle.jpg|Fallen Battle Portrait | ||
Image:Fallen-imp.jpg|Fallen Imp | Image:Fallen-imp.jpg|Fallen Imp | ||
Line 137: | Line 428: | ||
File:mon-fallen-imp-concept1.jpg|Fallen Imp concept art. | File:mon-fallen-imp-concept1.jpg|Fallen Imp concept art. | ||
File:Mon-fallen-queen1.jpg|Fallen silhouettes. Queen? | File:Mon-fallen-queen1.jpg|Fallen silhouettes. Queen? | ||
− | File:Mon-fallen-too-many.jpg|Mega spawn of Fallen, from early development days. | + | File:Mon-fallen-too-many.jpg|Mega spawn of Fallen, from early development days. |
+ | Image:Fallen-hound-art2.jpg|Concept art | ||
+ | File:Fallen-shaman-hounds.jpg|Hounds guard Shaman | ||
+ | File:Fallen-hounds01.jpg|Hounds protecting Shamans in the Act 2 desert. | ||
+ | Image:Fallen-hound1.jpg|Charger hounds. | ||
+ | Image:Fallen-hound2.jpg|Charger hound. | ||
+ | Image:Mon-fallen-shaman-bashiok.gif|[[Bashiok]]'s avatar. | ||
+ | Image:Fallen-overseer1.jpg|Falling to his doom. | ||
+ | Image:Fallen-overseer2.jpg|Overseer down and dying. | ||
+ | Image:Fallen-overseer3.jpg|Ready for battle. | ||
+ | File:Mon-fallen-mob.jpg|Overseers and Imps. | ||
+ | Image:Mon-FallenShaman.jpg|Delowyn's Fallen Shaman | ||
</gallery> | </gallery> | ||
− | + | '''Blizzcon 2009 Monster Panel''' | |
− | + | <youtube>7BMEPPwmQT0</youtube> | |
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− | + | The development and design of the Fallen is covered in the first 3:30 of this video of the Monster and Art Design panel from [[BlizzCon 2009]]. | |
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− | + | '''Official Fallen Ones Movie''' | |
+ | <youtube>X8XYB7NxH_Y</youtube> | ||
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+ | Blizzard produced a short film showing the various known types of Fallen, when their coverage debuted on the official Diablo 3 site. | ||
+ | {{Monster navbox|demons}} | ||
− | + | [[category:monsters]] | |
+ | [[category:demons]] | ||
+ | [[Category:Fallen]] |
Latest revision as of 17:14, 15 April 2016
Fallen return in Diablo III, in a familiar form. Though they remain small, cowardly, impish little demons, they have been upgraded in appearance and tactics. Their strength is also bolstered by more powerful chieftan units, and the Shaman and Champion types can whip the common Fallen into a murderous assault force.
Contents
Sub Types by Acts[edit | edit source]
In Type Order
Champion[edit | edit source]
Overseers were seen in action in the BlizzCon 2009 demo build. They act as battle commanders; they are the largest type of Fallen and the fiercest melee attacker, but they're most noticeable for their ability to cast a warcry that affects all Fallen Imps in range, enraging them and altering their AI to make them fearsome attackers who will not flee when they witness the death of one of their fellows.
This is much as their official description led us to believe:
- Overseer - The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.
Besides their warcry abilities, Overseers are formidable attackers in their own right, armed with long staves to which they have crudely-affixed a pair of blunt swords. Overseers have a slow attack rate, thanks to their improvised polearms, but their vicious swings pack heavy damage for players not quick enough to avoid the fairly slow attacks.
Attack & Behaviour
- Physical melee attack with a home made two-headed axe
- Slam is a power overhead strike that will knock the player back and inflict extra damage
- Battle Roar is a warcry that inflicts physical damage
Fallen Commander[edit | edit source]
- Found in Act II - The Storm Halls, The Unknown Depths
<mob>Fallen Commander</mob>
Fallen Legionaire[edit | edit source]
- Found in Act V - Hideout of the Lost Legion
<mob>Fallen Legionaire</mob>
Fallen Master[edit | edit source]
- Found in Act II - Ancient Path, Caldeum, Dahlgur Oasis and Desolate Sands
<mob>Fallen Master</mob>
Fallen Overlord[edit | edit source]
- Found in Act III - The Barracks
<mob>Fallen Overlord</mob>
Fallen Overseer[edit | edit source]
- Found in Act II - Black Canyon Mines, The Crumbling Vault, Dahlgur Oasis, Howling Plateau, The Lost Caravan, Path to the Oasis and Stinging Winds
<mob>Fallen Overseer</mob>
Fallen Slavelord[edit | edit source]
- Found in Act III - Skycrown Battlements
<mob>Fallen Slavelord</mob>
Grunts[edit | edit source]
- It seems that the fallen are indeed creatures of demonic origin. The old Horadric tale claims they were once powerful servants of the mythical Azmodan. They purportedly aided him in his battle against the Prime Evils, and Diablo later punished them by twisting them into the small, stupid forms they now possess. -- Abd al-Hazir
Attack & Behaviour
- Physical melee attack with spiked club.
- When one of their number is killed they run away so a pack of them can be frustrating for the melee fighter.
Fallen[edit | edit source]
- Found in Act II - Black Canyon Mines, The Crumbling Vault, Dahlgur Oasis, Howling Plateau, The Lost Caravan, Path to the Oasis, Stinging Winds, Storage Cellar, Strom Cellar and Sundered Canyon
<mob>Fallen</mob>
Fallen Fighter[edit | edit source]
- Found in Act II - The Storm Halls, The Unknown Depths
<mob>Fallen Fighter</mob>
Fallen Grunt[edit | edit source]
- Found in Act III - The Barracks (1) and Skycrown Battlements
- Found in Act V - Hideout of the Lost Legion
<mob>Fallen Grunt</mob>
Fallen Peon[edit | edit source]
- Found in Act II - Caldeum, Dahlgur Oasis, The Storm Halls and The Unknown Depths
<mob>Fallen Peon</mob>
Lore[edit | edit source]
- Fallen Grunt (lore) (required for Beastmaster of Caldeum achievement)
Fallen Soldier[edit | edit source]
- Found in Act III - Rakkis Crossing and Skycrown Battlements
<mob>Fallen Soldier</mob>
Hound[edit | edit source]
The Fallen Hound is an attack beast and can be found in large packs of Fallen, often protecting Fallen Shaman, and they are the strongest of the Fallen melee units. They look a bit like hyenas, more than being dog-like.
Attack & Behaviour
- Physical melee attack. These guys are like sticky tape and won't get off you until you or they are dead and as they travel in packs, as you'd expect, it can become dangerous very quickly. Don't leave it too long to retreat because even when you do they'll be nipping at your heals.
Fallen Cur[edit | edit source]
- Found in Act II - Ancient Path, Desolate Sands, The Storm Halls and The Unknown Depths
<mob>Fallen Cur</mob>
Fallen Hellhound[edit | edit source]
- Found in Act III - Skycrown Battlements and Upper Ramparts
<mob>Fallen Hellhound</mob>
Fallen Hound[edit | edit source]
- Found in Act II - Alcarnus Cellar, Blood Cellar Command Post, Howling Plateau and Sundered Canyon
<mob>Fallen Hound</mob>
Fallen Mongrel[edit | edit source]
- Found in Act III - The Barracks (1) and Skycrown Battlements
<mob>Fallen Mongrel</mob>
Fallen Mutt[edit | edit source]
- Found in Act II - The Storm Halls, The Unknown Depths
<mob>Fallen Mutt</mob>
Lunatic[edit | edit source]
Fallen Lunatics are shock troops, bound to die in melee combat while fighting for the honor of their tribe. They possess a melee attack as well as an explosive, suicidal assault.
The lunatics are a bit like the Explosive Minions seen in Diablo II. Lunatics are suicidal and explosive, but they hold their daggers up, Psycho-style, as though they're rushing in to stab the hero, rather than stab themselves. They attack initially, and will go suicidal after a short time in proximity to a hero or a follower.
Lunatics do have a low-damage melee attack, but they do not frequently get the chance to display them. They are low on health, but they come in large numbers, which can be troublesome as they sift through an elite melee group or otherwise sneak up on the player. The lunatics are able to "prime" their suicide attack when the player is on the other side of a door, exploding almost immediately upon opening the door, even though the player had no idea they were there. Overall, if a player is using reticence and taking in their surroundings, the lunatics won't pose a danger, unless they're allowed to get too close.
Lunatic Elite Packs[edit | edit source]
Lunatics are capable of spawning as elite packs, usually champions, which is odd, when viewed from the perspective that they are basically kamikaze bombers. The elite lunatic will still approach the player and perform their belly-stabbing attack, which does extra damage as an elite, but also immediately kills them, no matter their boss modifiers. If the player does not do sufficient damage to the elite lunatic, then no loot will be dropped. Below is a video of a follower absorbing the blast of a champion lunatic pack, with a Monk doing no damage at all:
- The fallen lunatics are the most unstable of their kind, causing them to overproduce highly combustible fluids in their abdomens. I believe this imbalance must be inevitably fatal, leading the lunatics to puncture their stomachs and release their explosive bile in a terrible display when enemies come too near. -- Abd al-Hazir
Attack & Behaviour
- Lunatic Explosion can be deadly especially in numbers. The Lunatic will run very fast towards the player and explodes when he reaches him. They are usually in packs and just a few can easily finish off a player. A ranged attack is needed but they can be outrun, after about 10 seconds of charging at the player they'll detonate anyway so if all else fails, run.
Demented Fallen[edit | edit source]
- Found in Act II - The Storm Halls, The Unknown Depths
<mob>Demented Fallen</mob>
Fallen Lunatic[edit | edit source]
- Found in Act II - Ancient Path, Dahlgur Oasis and Desolate Sands
<mob>Fallen Lunatic</mob>
Associated Achievements[edit | edit source]
Fallen is in some way involved in the following achievement(s).
Name | Points | Description | Banner |
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Lore[edit | edit source]
- Fallen Lunatic (lore) (required for Beastmaster of Caldeum achievement)
Fallen Maniac[edit | edit source]
- Found in Act III - The Barracks (1) and The Keep Depths (2)
<mob>Fallen Maniac</mob>
Shaman[edit | edit source]
Attack & Behaviour
- Fireball conjures up fireballs to throw from range.
- Resurrect Fallen, as the name suggests means this guy can bring nearby fallen grunts back to life so dispatch him first.
Fallen Conjurer[edit | edit source]
- Found in Act II - Dahlgur Oasis
<mob>Fallen Conjurer</mob>
Fallen Firemage[edit | edit source]
- Found in Act III - Arreat Crater, Rakkis Crossing, Skycrown Battlements and Tower of the Damned
<mob>Fallen Firemage</mob>
Fallen Magus[edit | edit source]
- Found in Act II - The Storm Halls, The Unknown Depths
<mob>Fallen Magus</mob>
Fallen Prophet[edit | edit source]
- Found in Act III - The Barracks
<mob>Fallen Prophet</mob>
Fallen Shaman[edit | edit source]
- Found in Act II - The Crumbling Vault, Dahlgur Oasis, The Lost Caravan and Path to the Oasis
- Found in Act V - Hideout of the Lost Legion
<mob>Fallen Shaman</mob>
Named Fallen[edit | edit source]
Superunique versions of Fallen have a chance of spawning in the following areas:
Act II
- Ashangu, a Conjurer in the Dahlgur Oasis
- Avatar of Rakanishu - Dahlgur Oasis, Shrine of Rakanishu event
- Beyatt, a Shaman in The Lost Caravan, Stinging Winds
- Bromak the Overlord - Dahlgur Oasis, Prisoners of Kamyr event
- Hemit the Feared - Howling Plateau
- Mundunogo, a Conjurer in the Dahlgur Oasis
Lore[edit | edit source]
Over the Diablo games, three different lore entries have been made for the fallen:
Fallen Queen?[edit | edit source]
During the Monster and Art panel at BlizzCon 2009, a slide was shown with the silhouettes of various Fallen. The Imp, Hound, Shaman, Overseer, and Lunatic are easily recognizable, but what's the reclining blob in the center?
Background[edit | edit source]
The fallen are true demonic warriors with a formerly proud past. The historian and loremaster Abd al-Hazir has done extensive research about them. The reason so much research must be made is because during the Mage Clan Wars, many horrible things were done by the Vizjerei clan, and they tried to whitewash many of these in their literature. One example is the Khazra, who were not at all demonic.
Abd al-Hazir has spent enough time with ancient lore tomes to be more or less certain the story about the Fallen Ones described in Demonicus de Zoltun Kulle at least is true, with one difference: They served as Azmodan's hands, performing acts that he would not, could not involve himself in. They were once exalted demons of the Burning Hells, and are now called Fallen Ones, or classified as "Nanus Improbus". However, they were never lieutenants of Baal, like the Vizjerei Chief Librarian Vischar Orous claimed.
The first time the Lesser Evils tried to overthrow the Prime, the ancestors of today's Fallen failed in their attempt and received Diablo's full wrath, twisted into small, ridiculous imps in contrast to their previously powerful forms. Azmodan did not return their former glory as he felt it was their fault he filed.
Despite that their failure helped Azmodan gain the information needed to later overthrow the Prime Evils into the Dark Exile, he still did not change his mind about the Fallen.
When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.
However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.
Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city.
Some 20 years ago, these beasts were originally sighted near civilized lands, wrecking havoc around the country side. This was also the first time the Fallen Shaman were seen with the imps, supporting them with magical spells as well as resurrecting them from the dead. Carvers and Dark Ones, tougher cousins of the Fallen were also seen, indicating the Prime Evils had a strong connection with the mortal plane, for those wise enough to realize that.
In Abd's research he has found proof of many more breeds of Fallen than previously thought existed, including Imps, Shamen, Hounds, Lunatics, Overseers and at least two more types.
Diablo I[edit | edit source]
Fallen debuted in Diablo I. See their page in the Diablo I Wiki for more details. In that game they were simple little enemies, memorable chiefly for their annoying AI and swarming behavior.
Diablo II History[edit | edit source]
The Diablo II Fallen are very similar to the first game's little demons. They are slightly different in that they wear more clothes, and use a wider variety of tools, but they all have the same basic behaviour, which is milling about, attacking the player and running away if they see a friend get killed. They no longer use "War Cry Mode", but they have Diablo II Fallen Shamans that can resurrect them with a little waving of their staves.
Blizzard also introduced the Fallen personalities, Bishibosh, Rakanishu and Colenzo the Annihilator, implying a sort of somewhat sophisticated culture.
Development[edit | edit source]
The Diablo 3 developers knew that the Fallen type monster would be returning very early in their development cycle, though they did not reveal the Fallen until early 2009, nearly a year after the game's announcement. More information about them was released in 2009, at Blizzcon and then later that year on the official Diablo 3 site.
Media[edit | edit source]
Beyatt superunique
Fallen Overseer raging Fallen Imps into a frenzy
Bashiok's avatar.
Blizzcon 2009 Monster Panel
The development and design of the Fallen is covered in the first 3:30 of this video of the Monster and Art Design panel from BlizzCon 2009.
Official Fallen Ones Movie
Blizzard produced a short film showing the various known types of Fallen, when their coverage debuted on the official Diablo 3 site.
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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