Difference between revisions of "Crater Assault Troop"
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− | The Crater Assault Troops were named in a piece of early concept art and seen in the [[cinematic]] teaser, but have not yet been seen in the game. It's not known if they will appear as monsters to fight, or if they exist only as frightening visuals in the game's cinematic. | + | The Crater Assault Troops were named in a piece of early concept art and are seen in the [[cinematic]] teaser, but have not yet been seen in the game. It's not known if they will appear as monsters to fight, or if they exist only as frightening visuals in the game's cinematic. |
This name is likely a place holder, given for their purpose in the cinematic, and will not be their title in the game, if they do appear as regular monsters. | This name is likely a place holder, given for their purpose in the cinematic, and will not be their title in the game, if they do appear as regular monsters. | ||
− | == | + | ==Game Appearance and Story== |
[[File:Mon-crater-assault-troop-con1.jpg|left|thumb|200px|Concept art rendition.]] | [[File:Mon-crater-assault-troop-con1.jpg|left|thumb|200px|Concept art rendition.]] | ||
− | + | There are two possible sources for these demons; they may be a flash back to D2X, or they may be new invaders of Sanctuary in Diablo III. (Or both.) | |
− | + | During the events depicted in Diablo II: Lord of Destruction, [[Baal]] invaded the Barbarian lands and made his way through [[Arreat Mountain]], up to the [[Worldstone]]. The human heroes defeated him there, but as his presence had already corrupted the Worldstone (according to [[Tyrael]]), the Archangel had to destroy it. The Worldstone's destruction blasted apart Arreat Mountain, reducing it to Arreat Crater and destroying the remnants of Baal's armies, which were laying siege to the Barbarian cities of the North. | |
+ | [[File:Mon-crater-assault-troop1.jpg|thumb|300px|Early cinematic view.]]That is the known history of events in Diablo II, and it sets up the state of affairs in Diablo III, twenty years later. In D3 we know that the story will take players to the Barbarian lands in Act Three, where they must stand off a siege upon the stronghold of [[Bastion's Keep]], by an invading force of demons from the [[Burning Hells]]. | ||
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+ | The monsters seen on this page might be Baal's army from twenty years ago, as seen in a flashback to the plot events of Diablo II. We've seen the D3 cinematic view of Tyrael hurling his sword at the Worldstone, so we know that at least some elements of the D2X concluding plot will be shown in D3, in flashback form. | ||
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+ | The other possibility is that these Crater Assault Troops are seen in the game cinematics, depicting current events, and that they are the main force invading Sanctuary, which the heroes must defeat to protect the human realm. | ||
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* Concept art and cinematic shots of the Crater Assault Troops can be seen in [http://diablo.incgamers.com/gallery/search.php?keywords=crater-assault-troop the image gallery]. | * Concept art and cinematic shots of the Crater Assault Troops can be seen in [http://diablo.incgamers.com/gallery/search.php?keywords=crater-assault-troop the image gallery]. | ||
− | + | [[File:Crater-assault-troop2.jpg|thumb|700px|center|Crater Assault Troops as seen in the Diablo 3 cinematic.]] | |
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{{Stub|it needs monster boilerplate standardisation}} | {{Stub|it needs monster boilerplate standardisation}} |
Revision as of 21:38, 27 August 2011
The Crater Assault Troops were named in a piece of early concept art and are seen in the cinematic teaser, but have not yet been seen in the game. It's not known if they will appear as monsters to fight, or if they exist only as frightening visuals in the game's cinematic.
This name is likely a place holder, given for their purpose in the cinematic, and will not be their title in the game, if they do appear as regular monsters.
Game Appearance and Story
There are two possible sources for these demons; they may be a flash back to D2X, or they may be new invaders of Sanctuary in Diablo III. (Or both.)
During the events depicted in Diablo II: Lord of Destruction, Baal invaded the Barbarian lands and made his way through Arreat Mountain, up to the Worldstone. The human heroes defeated him there, but as his presence had already corrupted the Worldstone (according to Tyrael), the Archangel had to destroy it. The Worldstone's destruction blasted apart Arreat Mountain, reducing it to Arreat Crater and destroying the remnants of Baal's armies, which were laying siege to the Barbarian cities of the North.
That is the known history of events in Diablo II, and it sets up the state of affairs in Diablo III, twenty years later. In D3 we know that the story will take players to the Barbarian lands in Act Three, where they must stand off a siege upon the stronghold of Bastion's Keep, by an invading force of demons from the Burning Hells.
The monsters seen on this page might be Baal's army from twenty years ago, as seen in a flashback to the plot events of Diablo II. We've seen the D3 cinematic view of Tyrael hurling his sword at the Worldstone, so we know that at least some elements of the D2X concluding plot will be shown in D3, in flashback form.
The other possibility is that these Crater Assault Troops are seen in the game cinematics, depicting current events, and that they are the main force invading Sanctuary, which the heroes must defeat to protect the human realm.
Media
- Concept art and cinematic shots of the Crater Assault Troops can be seen in the image gallery.
This article is a stub because it needs monster boilerplate standardisation. Help by expanding it. |
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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