Skeleton Mage

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'Skeleton Mages

Skeleton Mage Subtypes

Act II

  • Blazing Guardian
  • Charged Construct
  • Chilling Construct
  • Frost Guardian
  • Noxious Guardian
  • Shock Guardian
  • Smoldering Construct
  • Toxic Construct

In Alphabetical Order

Blazing Guardian

  • Appears in Act II - ??


<mob>Blazing Guardian</mob>


Charged Construct

  • Appears in Act II - ??


<mob>Charged Construct</mob>


Chilling Construct

  • Appears in Act II - ??


<mob>Chilling Construct</mob>


Frost Guradian

  • Appears in Act II - Chamber of the Lost Idol
  • No physical melee attack.
  • Has an Ice Shot triple projectile that spreads out as it travels so the closer you are the more likely it is to hit you. The shots will chill, slowing movement, as well as inflicting cold damage.


<mob>Frost Guardian</mob>


Noxious Guardian

  • Appears in Act II - ??


<mob>Noxious Guardian</mob>


Shock Guardian

  • Appears in Act II - ??


<mob>Shock Guardian</mob>


Smoldering Construct

  • Appears in Act II - ??


<mob>Smoldering Construct</mob>


Toxic Construct

  • Appears in Act II - ??


<mob>Toxic Construct</mob>


Named

Superunique versions of Skeleton Mage have a chance of spawning in the following areas:


Gallery