Nekarat the Keywarden
Nekarat the Keywarden is a Unique boss added in Patch v1.0.5. This monster can be found somewhere in the Gardens of Hope 2nd Tier, an area in Act Four (and, prior to Patch 2.2, in the Silver Spire Level 1).
On Inferno difficulty Nekarat has a chance to drop the Infernal Machine crafting plan that teaches the Blacksmith to create the Portal Device, an essential component of the Infernal Machine end game event.
Unlike the other three Keywardens, Nekarat does not need to be farmed, since each player only needs to find the Infernal Machine plan once, to teach it to their Blacksmith permanently.
However, if you do farm him he will randomly drop one of the three keys.
Nekerat Strategy[edit | edit source]
Nekerat is a challenging enemy who is especially difficulty for melee fighters. Besides his basic swiping claw attack and good foot speed he has the Jailer ability to stop fleeing enemies. His most dangerous attack is a melee range fire field that swirls out from him on the ground. This deals huge damage to anything in range and is powerful enough to one-shot most players if they are not using a powerful defensive ability when the attack comes.
The best strategy for defeating him is to stay out of reach and pelt him with ranged attacks. Even that may not be safe, since Nekerat has high hit points and good movement speed and he will stay doggedly in pursuit of a Demon Hunter or Wizard no matter what sort of escape or movement skills they use to attempt to avoid him.
Nekerat Stats[edit | edit source]
Nekarat the Keywarden
Seething Chaos
- Race: Unknown
- Type: Demon
- Health Globe Chance: 45%
- Xp Factor: 125%
The ancient texts describe the Terror Demons as unconquerable foes, the dreams of Diablo made flesh. They appear in shadow to torment their victims, and then... in shadow they vanish. The mere sight of one drove a Horadrim to madness, leaving him screaming and clawing at his eyes until the end of his days.
<mob list="y">Nekarat the Keywarden</mob>
Obtaining a Hellfire Ring[edit | edit source]
Creating a Hellfire Ring requires multiple steps. Refer to the Infernal Machine article for full details, but briefly:
- Obtain the three keys and the Infernal Machine plan for the Blacksmith.
- The Key of Destruction will drop from Odeg the Keywarden in Act I - Fields of Misery
- The Key of Hate will drop from Sokahr the Keywarden in Act II - Dahlgur Oasis
- The Key of Terror will drop from Xah'Rith the Keywarden in Act III - Stonefort
- The Blacksmithing Plans will drop from Nekarat the Keywarden in Act IV - Gardens of Hope 2nd Tier
- Craft three keys, one of each, into the Portal Device.
- Activate the Portal Device inside of the Heretic's Abode to create a red portal to one of the three Realms:
- The Realm of Discord. Battle King Leoric and Maghda for a chance to obtain the Writhing Spine.
- The Realm of Chaos. Battle Ghom and Rakanoth for a chance to obtain the Devil's Fang.
- The Realm of Turmoil. Battle Siege Breaker and Zoltun Kulle for a chance to obtain the Vengeful Eye.
- Take the three demonic organs to Haedrig and craft them into a Hellfire Ring.
Note that steps 1-3 must be repeated multiple times, since you must create at least three red portals to obtain all three demonic organs. Furthermore, unless you are playing on Monster Power 10, the keywardens do not always drop keys and the uber bosses do not always drop the demonic organs.
Media[edit | edit source]
Two videos of Nekarat encounters.
A Witch Doctor dies in a tough battle. |
Another Witch Doctor scores the Plan. |
Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade |
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Beasts | Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith - |
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Demons |
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall |
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Undead |
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother |
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Primary Quest Uniques |
Act One Bosses:
Araneae -
Skeleton King -
The Warden -
The Butcher
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Uniques Modifiers |
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer | ||||
Removed Modifiers |
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Act One Uniques | Araneae - Web Spit | Leoric - Summon Skeleton, Teleport Strike, Triple Cleave | The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge | ||
Act Two Uniques | Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport. | Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh | Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath. | ||
Act Three Uniques | Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp. | Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw. | Cydaea - Pain Bolts, Web Trap, Spider Pits. | Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation. | |
Act Four Uniques | Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion. | Izual - Frost Nova, Frozen, Summon Minions. | Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath. |
Monster Info |
Monsters Basics -
Bosses -
Boss Modifiers -
Champions -
Quest bosses -
Teeth of Diablo -
Fan-made monsters
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