Exarchs are fallen angels in the Reaper ranks, encountered only in the very end of Act V in Diablo III.
Exarchs are only encountered in Pandemonium Fortress and Nephalem Rifts. They are caster enemies, much like Morlu Incinerators.
While they have a melee attack (in form of the cone of lightning that knocks enemies back), Exarchs try not to engage in combat with the player, moving away from the enemy quickly if given a chance. Instead they summon huge Lightning orbs that strike the large area with Lightning charges for 5 seconds, dealing increasing ticks of damage to everything within their effective range. These orbs' areas overlap, stacking damage infinitely.
A single Exarch is nearly harmless, but a bunch of them, especially if assisted by Anarchs or Executioner, can make heroes' advance much more difficult. Before the orb starts dealing damage, there is a very brief delay, so with relocation skills, one can leave the area of effect in time.
Named[edit | edit source]
These superunique Exarchs can appear in the following areas:
- Celik (Pandemonium Fortress Level 2)
- Hyadures (Pandemonium Fortress Level 1)
- Judge Alzarius (Pandemonium Fortress Level 1, Judgement event)
- Paolillus (Pandemonium Fortress Level 2)
- Valtesk the Cruel (Pandemonium Fortress Level 1)
Lore[edit | edit source]
Before Malthael turned, his sages of wisdom occasionally reached an exceptional level of knowledge that granted them the title of exarch. These esteemed followers would guard the Chalice of Wisdom when Malthael was away, and they were the last to leave after their master disappeared from the High Heavens. Lorath Nahr, Act V.
Gallery[edit | edit source]
|Monsters of Diablo III[e] Beasts Beasts: Superunique Demons Demons: Superunique Humans Humans: Superunique Undead Undead: Superunique Objects Bosses Boss Mods Monster Info Fanmade|
Bat - Beast - Blood Hawk - Demonic Hellflyer - Electric Eel - Khazra - Lacuni - Lamprey - Quill Fiend - Rockworm - Sand Monster - Sand Shark - Sand Wasp - Scavenger - Spider - Spiderling - Swarm - Withermoth - Wood Wraith -
Armored Destroyer - Dark Berserker - Deceiver - Fallen - Ghoul - Hellion - Thrall
Accursed - Bone Reaver - Brigand - Dune Dervish - Ghost - Ghoul - Grotesque - Morlu Caster - Risen Dead - Skeleton - Skeleton Mage - Unburied - Wraith - Wretched Mother
|Primary Quest Uniques||
Act One Bosses:
Skeleton King -
The Warden -
Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
|Act One Uniques||Araneae - Web Spit||Leoric - Summon Skeleton, Teleport Strike, Triple Cleave||The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge|
|Act Two Uniques||Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.||Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh||Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.|
|Act Three Uniques||Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.||Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.||Cydaea - Pain Bolts, Web Trap, Spider Pits.||Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.|
|Act Four Uniques||Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.||Izual - Frost Nova, Frozen, Summon Minions.|| Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred. |
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
Monsters Basics -
Boss Modifiers -
Quest bosses -
Teeth of Diablo -