Activated Vessels are human cultists that have let themselves be overtaken by a demonic presence, distorting them to a dangerous vaguely human-looking creature of great power. Activated Vessels are demons.
Diablo III Monster
Diablo III Monster [e]
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Thrall
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Classification:
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Demons
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Monster Family:
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Cultist
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Role:
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Heavy Hitter, Tank
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Monster Stats Norm/Night/Hell/Inferno
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Life:
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Unknown
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Mana:
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None
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Armor:
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Unknown
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Resistance:
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Unknown
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Offence Norm/Night/Hell/Inferno
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Armament:
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Claws
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DPS:
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Unknown
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Low Damage:
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Unknown
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High Damage:
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Unknown
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Range:
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Melee
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Speed:
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Slow
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Movement:
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Slow
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Monster Modifiers
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None
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Spells/Abilities
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None
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Found In
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Tristram Cathedral Forgotten Tombs
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These creatures are what
Dark Vessels transform into, if they successfully summon a demon into their own bodies. Activated Vessels are mutated, half-demonic things who fight furiously and move very quickly. It's a good idea to kill off the Dark Vessels before they can activate, if at all possible.
Activated vessels have impressive death animations, standing still, shaking, and then shooting out embers of red light, like parts of the demon dispelling into the air.
Spells and Abilities
Related Monsters
Background
The spikes that pokes out of their backs are called "Teeth of Diablo", and are indeed a metal spike inserted into the flesh of the willing recipient. The spike does not seem to cause internal haemorrhaging but instead some sort of perverse corruption of both soul and body.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Activated Vessel in different angles.
Activated Vessel concept art.
Boss and Champion Special Boss Modifiers
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Uniques Modifiers
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Strong CC (Limit 1): Knockback -- Nightmarish -- Vortex -- Jailer
Defensive (Limit 1): Avenger(C) -- Health Link(C) -- Horde(B) -- Illusionist -- Missile Dampening(B) -- Shielding
Aggressive (No Limit): Arcane Enchanted -- Desecrator -- Electrified -- Fast -- Fire Chains(C) -- Frozen Pulse* -- Frozen -- Molten -- Mortar -- Plagued -- Poison Enchanted* -- Reflects Damage -- Teleporter -- Waller
(B) = Boss Only modifier. -- (C) = Champion Only modifier -- * = Reaper of Souls only
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Removed Modifiers
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Ballista -- Cold Aura -- Die Together -- Doppelganger -- Extra Health -- Invulnerable Minions(B) -- Life Link -- Magical -- Mirrored -- Multishot -- Mythical -- Powerful -- Stoneskin -- Vampiric
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Key Quest Uniques and their Special Modifiers
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Act One Uniques
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Araneae - Web Spit
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Leoric - Summon Skeleton, Teleport Strike, Triple Cleave
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The Butcher - Smash, Grappling Hook, Spear, Frenzy Charge
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Act Two Uniques
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Maghda - Forcefield, Summoning Ritual, Punish, Moth Dust, Teleport.
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Zoltan Kulle - Fiery Boulder, Time Bubble, Ceiling Collapse, Energy Twister,Vanish, Creepy Laugh
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Belial - Phase One: Triple Fireball, Summon Vipers. Phase Two: Poison Meteors, Ground Pound, Lightning Strike, Lightning Breath.
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Act Three Uniques
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Ghom - Acid Slime, Sneeze, Gas Cloud, Chomp.
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Siegebreaker - Triple Hit, Charge, Leg Stomp, Grab and Throw.
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Cydaea - Pain Bolts, Web Trap, Spider Pits.
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Azmodan - Bellyflop, Laser Attack, Falling Corpses, Demon Gate, Pool of Destruction, Globe of Annihilation.
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Act Four Uniques
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Rakanoth - Cleave, Teleport Strike, Blade Strike, Volley, Summon Minion.
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Izual - Frost Nova, Frozen, Summon Minions.
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Diablo - Phase One: Claw Rip, Charge, Hell Spikes, Shadow Vanish Grab, Curse of Destruction, Ring of Fire, Ground Stomp, Curse of Anguish, Curse of Hatred.
Phase Two: Shadow Clone. Phase Three: Overdrive, Lightning Breath.
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