Difference between revisions of "Material"

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[[File:Material-subtle-essence.jpg|left]]
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[[File:Deaths-breath-inv1.jpg|frame|right|Death's Breath.]]
Materials are obtained by salvaging items in the [[salvage cube]].  On their own materials have no function, but they are essential for [[crafting]] items and [[training]] Artisans, and may have other unrevealed purposes as well.
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Materials have no function on their own, but they are required for many [[crafting]] and item modification activities, including [[enchanting]], crafting weapons, armor, and jewelry, and [[cube]] recipes, and [[training]] [[Artisans]].  
  
Some materials will also drop directly, from monsters, chests and perhaps as quest rewards, but these will be far from sufficient for your crafting needs. [http://diablo.incgamers.com/blog/comments/blue-on-rushing-and-obtaining-materials-without-salvaging/]
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Materials are [[salvaged]] from white, blue, yellow, and orange/green items, and can also be dropped directly by monsters, chests, and especially from [[Treasure Goblin]]s.  
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* Post [[Patch 2.3]], all materials (and [[gem]]s) stack up to 5000.
  
<blue>Some can and will drop, but it won’t be in quantities or types sufficient to craft all items. Meaning you will need to salvage items you don’t want to be able to make the ones you do. We want that to be a decision, to choose to break an item down to crafting components, and not allow making sweet loots just through a slow collection of reagents over time. </blue>
 
  
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==Materials in Loot 2.0==
  
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[[Diablo 3 version 2]] reworked and simplified the [[Diablo 3 vanilla]] materials system, with one common, one magic, two rare and one legendary item.
  
==Salvaging==
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In [[Reaper of Souls]], a new tier of materials was added and in [[Patch 2.3]], the lower tier was removed. The same patch added materials found only in [[Horadric Caches]]. Prior to Patch 2.0.6, legendary materials dropped from certain monsters and were used to craft items.
  
To obtain materials, placed items into the [[Salvage Cube]], and click the salvage button. The cube opens back up, revealing the raw materials your unwanted items were reduced to. Materials stack up in the inventory, and are automatically apportioned out when needed by the Artisans.
 
  
Only a few materials are known so far:
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==Material Types==
  
* [[Common Scraps]]
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===Salvaged materials===
* [[Bone]]
 
* [[Subtle Essence]]
 
* [[Wood]]
 
  
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All these salvaged materials will also drop from monsters, chests, and especially from Treasure Goblins such as the [[Odious Hoarder]].
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* Common (white): [[Reusable Parts]]
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* Magic (blue): [[Arcane Dust]]
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* Rare (yellow): [[Veiled Crystal]]
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* Legendary (orange) & Set (green): [[Forgotten Soul]]
  
==Rare Materials==
 
  
There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level/quality items. Other materials may only be obtained from salvaging non-items, such as [[skill runes]].
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===Non-Salvaged Materials===
  
Since rare materials are needed to craft high level [[recipes]], players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, selling, or [[trading]] a nice item.
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Materials that drop directly from various sources and can not be obtained by salvaging items.
  
[[File:Salvage-items.jpg|center|thumb|600px|The Salvage Cube in action, with a before and after view.]]
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[[Death's Breath]] drop when Elite monsters are killed, and also from Golden Chests and Goblins. DBs are highly sought after as they are required on quantity for all sorts of high level gear crafting, as well as in most of the [[Kanai's Cube]] recipes.
  
==Normal==
 
{|
 
! style="width:64px"|
 
! Name
 
! Source
 
! Description
 
|-
 
| [[Image:IconMaterialCommonScrap.png]]
 
| Common Scrap
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialSubtleEssence.png]]
 
| Subtle Essence
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialFallenTooth.png]]
 
| Fallen Tooth
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialPetrifiedBark.png]]
 
| Petrified Bark
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
|}
 
  
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[[Horadric Cache Materials]]. Introduced in [[Patch 2.3]], these materials can only be obtained from the Horadric Caches awarded by Tyrael when a character completes all five [[bounties]] in a given act. Many legendary and set item crafting requires require one or more, and two of the most powerful Cube recipes require 1 or 5 each of all these materials, making their farming essential.
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* Act One, [[Khanduran Rune]].
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* Act Two, [[Caldeum Nightshade]]
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* Act Three, [[Arreat War Tapestry]]
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* Act Four, [[Corrupted Angel Flesh]]
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* Act Five, [[Westmarch Holy Water]]
  
==Nightmare==
 
{|
 
! style="width:64px"|
 
! Name
 
! Source
 
! Description
 
|-
 
| [[Image:IconMaterialAssortedFragment.png]]
 
| Assorted Fragment
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialShimmeringEssence.png]]
 
| Shimmering Essence
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialLizardEye.png]]
 
| Lizard Eye
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialCorpseAsh.png]]
 
| Corpse Ash
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
|}
 
  
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[[File:Leg-mat-adventurers-journal.jpg|thumb|350px|Removed: [[Adventurer's Journal]] legendary material.]]
 +
[[Legendary Materials]] were removed from the game in Patch 2.0.6. There were several dozen of these special legendary materials, each required for various legendary and set item crafting. As they only dropped from certain unique (purple) elites, they were quite hard to farm and were ultimately removed from the game and the crafting recipes rearranged. Even many patches later, players will still occasionally find an [[Adventurer's Journal]] from an in-game item, though this material no longer has any function in the game.
  
==Hell==
 
{|
 
! style="width:64px"|
 
! Name
 
! Source
 
! Description
 
|-
 
| [[Image:IconMaterialReusablePart.png]]
 
| Reusable Part
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialWishfulEssence.png]]
 
| Wishful Essence
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialEncrustedHoof.png]]
 
| Encrusted Hoof
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialVolcanicCoal.png]]
 
| Volcanic Coal
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
|}
 
  
  
==Inferno==
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==Converting Materials==
{|
 
! style="width:64px"|
 
! Name
 
! Source
 
! Description
 
|-
 
| [[Image:IconMaterialValuableComponent.png]]
 
| Valuable Component
 
| All weapons and armor.
 
| Artisans through the ages have relied on an abundance of raw materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialExquisiteEssence.png]]
 
| Exquisite Essence
 
| Magic weapons and armor.
 
| Artisans through the ages have relied on magic materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialIridescentTear.png]]
 
| Iridescent Tear
 
| Rare weapons and armor.
 
| Artisans through the ages have relied on rare materials to enhance and create powerful items.
 
|-
 
| [[Image:IconMaterialFieryBrimstone.png]]
 
| Fiery Brimstone
 
| Legendary weapons and armor.
 
| Artisans through the ages have relied on exotic materials to enhance and create the most powerful items.
 
|}
 
  
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White and Blue materials were perpetually in short supply until Patch 2.3 simplified crafting and increased their drop rate, while also enabling Treasure Goblins to drop large stacks of materials. Patch 2.4 further eased material shortages by adding the [[Cube]] recipe, [[Anger of Iben Fahd]]. It enables players to convert 100 stacks of white, blue, or yellow materials into each other, as needed.
  
==Other==
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See [[Material/Archive]] for details on the Diablo 3 Vanilla Materials.
{|
 
! style="width:64px"|
 
! Name
 
! Source
 
! Description
 
|-
 
| [[Image:IconMaterialGemDust.png]]
 
| Gem Dust
 
| Gems
 
|
 
|-
 
| [[Image:IconMaterialAlabasterAnima.png]]
 
| Alabaster Anima
 
| Alabaster Runestones.
 
| Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
 
|-
 
| [[Image:IconMaterialCrimsonAnima.png]]
 
| Crimson Anima
 
| Crimson Runestones.
 
| Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
 
|-
 
| [[Image:IconMaterialGoldenAnima.png]]
 
| Golden Anima
 
| Golden Runestones.
 
| Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
 
|-
 
| [[Image:IconMaterialIndigoAnima.png]]
 
| Indigo Anima
 
| Indigo Runestones.
 
| Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
 
|-
 
| [[Image:IconMaterialObsidianAnima.png]]
 
| Obsidian Anima
 
| Obsidian Runestones.
 
| Only the most powerful Mystics can peer into the depths of the Rune Anima and tap its power.
 
|}
 
  
  
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[[Category:Materials]]
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[[Category:Crafting]]
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[[Category:Artisans]]
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[[category:Kanai's Cube]]
  
 
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{{Template:Items navbox|crafting}}
 
 
[[category:materials]]
 
[[category:crafting]]
 
[[category:artisans]]
 
 
 
 
 
 
 
{{Template:Items navbox}}
 

Latest revision as of 09:58, 4 March 2016

Death's Breath.

Materials have no function on their own, but they are required for many crafting and item modification activities, including enchanting, crafting weapons, armor, and jewelry, and cube recipes, and training Artisans.

Materials are salvaged from white, blue, yellow, and orange/green items, and can also be dropped directly by monsters, chests, and especially from Treasure Goblins.


Materials in Loot 2.0[edit | edit source]

Diablo 3 version 2 reworked and simplified the Diablo 3 vanilla materials system, with one common, one magic, two rare and one legendary item.

In Reaper of Souls, a new tier of materials was added and in Patch 2.3, the lower tier was removed. The same patch added materials found only in Horadric Caches. Prior to Patch 2.0.6, legendary materials dropped from certain monsters and were used to craft items.


Material Types[edit | edit source]

Salvaged materials[edit | edit source]

All these salvaged materials will also drop from monsters, chests, and especially from Treasure Goblins such as the Odious Hoarder.


Non-Salvaged Materials[edit | edit source]

Materials that drop directly from various sources and can not be obtained by salvaging items.

Death's Breath drop when Elite monsters are killed, and also from Golden Chests and Goblins. DBs are highly sought after as they are required on quantity for all sorts of high level gear crafting, as well as in most of the Kanai's Cube recipes.


Horadric Cache Materials. Introduced in Patch 2.3, these materials can only be obtained from the Horadric Caches awarded by Tyrael when a character completes all five bounties in a given act. Many legendary and set item crafting requires require one or more, and two of the most powerful Cube recipes require 1 or 5 each of all these materials, making their farming essential.


Removed: Adventurer's Journal legendary material.

Legendary Materials were removed from the game in Patch 2.0.6. There were several dozen of these special legendary materials, each required for various legendary and set item crafting. As they only dropped from certain unique (purple) elites, they were quite hard to farm and were ultimately removed from the game and the crafting recipes rearranged. Even many patches later, players will still occasionally find an Adventurer's Journal from an in-game item, though this material no longer has any function in the game.


Converting Materials[edit | edit source]

White and Blue materials were perpetually in short supply until Patch 2.3 simplified crafting and increased their drop rate, while also enabling Treasure Goblins to drop large stacks of materials. Patch 2.4 further eased material shortages by adding the Cube recipe, Anger of Iben Fahd. It enables players to convert 100 stacks of white, blue, or yellow materials into each other, as needed.

See Material/Archive for details on the Diablo 3 Vanilla Materials.