Cloud of Bats
Cloud of Bats is a rune effect in Firebats, a Physical Realm Witch Doctor skill.
This rune effect surrounds the Witch Doctor with a tornado of bats, dealing increasing amounts of weapon damage as Fire to anything that gets too near the Witch Doctor.
This is the highest damage version of Fire Bats, but the increase comes at a cost - The Witch Doctor has to be very close to the target, sacrificing both the safety of range, the accuracy, and the reliability of the other Firebats variations.
Skill Rune Effects[edit | edit source]
See the Firebats rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, patch changes, and strategy tips.
Name | Level | Description |
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<skill subcat="Physical realm spell" class="WitchDoctor">Firebats</skill> <skill class="WitchDoctor" rune="Cloud of Bats">Firebats</skill>
Media[edit | edit source]
Screenshots and movies will be added post-release.
Development[edit | edit source]
Prior to the skill revision in February 2012, this rune effect was enabled by the Albaster Rune, granting the following effect with a level 7 runestone:
Cloud of Bats |
[e] Call forth a swirl of bats to damage nearby enemies for 358% weapon damage per second as Fire. |
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |