Difference between revisions of "Strength in Adversity"

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| [[Strength in Adversity]]  
 
| [[Strength in Adversity]]  
 
| [[Healing]] effects are improved by <span style="color:cyan;">50%</span> if the Monk is under <span style="color:cyan;">35%</span> [[health]].  
 
| [[Healing]] effects are improved by <span style="color:cyan;">50%</span> if the Monk is under <span style="color:cyan;">35%</span> [[health]].  
| 23  
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| {{Passive skill choice|{{{1|All}}}|monk=23}}
| Monk
 
 
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Revision as of 22:36, 14 August 2011

Strength in Adversity is a passive skill available exclusively to the Monk, which improves healing effects when the Monk is low on health.


Lore

Not known yet.


Design

Healing effects are improved by 50% if the Monk is under 35% health.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Strength in Adversity was first revealed in the July 2011 Press Event.


References