Difference between revisions of "Witch Doctor passives"
(Created page with "Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character l...") |
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− | [[Care of the | + | [[Care of the Master]]<br> |
Increase the [[hit points]] of pets by 60%. | Increase the [[hit points]] of pets by 60%. | ||
* Enabled at level: 6 | * Enabled at level: 6 | ||
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− | [[Zombie | + | [[Zombie Master]]<br> |
Increases [[Zombie]] skill damage by 20%. | Increases [[Zombie]] skill damage by 20%. | ||
* Enabled at level: 24 | * Enabled at level: 24 |
Revision as of 09:40, 16 August 2011
Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
Witch Doctor Passives
This list is tentative and based on the beta build. Expect further refinements in the final game.
Mana Regeneration
Regenerate 2% of maximum Mana per second.
- Enabled at level: 3
Mind and Body
Regenerate 20% life per minute.
- Enabled at level: 3
Spiritual Attunement
Increase maximum Mana by 20%.
- Enabled at level: 3
Care of the Master
Increase the hit points of pets by 60%.
- Enabled at level: 6
Quickening
Increase casting speed by 10%.
- Enabled at level: 6
Spirit Vessel
Health Globes provide 10% of maximum Mana when picked up.
- Enabled at level: 6
Aggression
Increases attack by 20%.
- Enabled at level: 12
Superior Skill
Increases precision by 20%.
- Enabled at level: 12
Expert Defense
Increases defense by 20%.
- Enabled at level:
Toughness
Increases vitality by 20%.
- Enabled at level: 12
Death Pact
When the Witch Doctor has under 35% hit points, damage taken is reduced by 20%.
- Enabled at level: 18
Leader of the Pack
Increases damage dealt by Zombie Dogs by 6%.
- Enabled at level: 18
Ritual of Blood
30% of Mana costs for skills is taken from life instead.
- Enabled at level: 18
Ferocity
Increases pet damage dealt by 40%.
- Enabled at level: 24
Plagued
Increases Animal and Plague skill damage by 20%.
- Enabled at level:
Rituals
Increases damage by 15% of hit points.
- Enabled at level: 24
Zombie Master
Increases Zombie skill damage by 20%.
- Enabled at level: 24
Reference
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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