Difference between revisions of "Witch Doctor passives"
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===Spiritual Attunement=== | ===Spiritual Attunement=== | ||
− | [[File:IconSpiritualAttunement. | + | [[File:IconSpiritualAttunement.png|left|65px]] |
[[Spiritual Attunement]] is unlocked at [[clvl|Level]] 13.<br> | [[Spiritual Attunement]] is unlocked at [[clvl|Level]] 13.<br> | ||
Regenerates mana and increases maximum mana. | Regenerates mana and increases maximum mana. | ||
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===Blood Ritual=== | ===Blood Ritual=== | ||
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[[Blood Ritual]] is unlocked at [[clvl|Level]] 17.<br> | [[Blood Ritual]] is unlocked at [[clvl|Level]] 17.<br> | ||
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health. | Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health. |
Revision as of 10:16, 17 September 2011
Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
Contents
[hide]Witch Doctor Passives
This list is tentative and based on the beta build. Expect further refinements in the final game.
Circle of Life
Circle of Life is unlocked at Level 10.
Grants a mana gain to health globes.
Gain 10% of your maximum Mana whenever you are healed by a health globe.
Vermin
Vermin is unlocked at Level 10.
Increases the damage of Plague of Toads, Corpse Spiders and Firebats.
Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.
Spiritual Attunement
Spiritual Attunement is unlocked at Level 13.
Regenerates mana and increases maximum mana.
Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second.
Gruesome Feast
Gruesome Feast is unlocked at Level 15.
Increases Attack after consuming health globes.
Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.
Blood Ritual
Blood Ritual is unlocked at Level 17.
Allows the Witch Doctor to draw some of his mana costs from health, but also regenerates health.
50% of Mana costs are paid with Life. In addition, you regenerate 1% of your maximum Life per second.
Zombie Handler
Zombie Handler is unlocked at Level 19.
Increases the number and health of the Witch Doctor's pets.
You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan are increased by 60%.
Pierce the Veil
Pierce the Veil is unlocked at Level 20.
Increases damage but also increases mana costs.
All of your damage is increased by 20% but your Mana costs are increased by 30%.
Rush of Essence
Rush of Essence is unlocked at Level 23.
Causes Spirit spells to regenerate mana.
Spirit spells return 125% of their Mana cost over 10 seconds.
Spirit spells are:
• Haunt
• Horrify
• Soul Harvest
• Spirit Barrage
• Spirit Walk
Vision Quest
Vision Quest is unlocked at Level 25.
Increases mana regeneration when several skills are on cooldown.
Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 100%.
Fierce Loyalty
Fierce Loyalty is unlocked at Level 26.
Grants thorns damage to all pets.
All your pets gain 100% of the benefit of your thorns items.
Death Trance
Death Trance is unlocked at Level 28.
Reduces damage when the Witch Doctor is low on health.
Reduce damage by 20% whenever you are below 50% of your maximum Life.
Tribal Rites
Tribal Rites is unlocked at Level 30.
Reduces the cooldowns on Fetish Army, Big Bad Voodoo and Hex.
The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.
Development
- See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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