Difference between revisions of "Nerves Of Steel"

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[[File:IconNervesofSteel.png|left]]
 
[[File:IconNervesofSteel.png|left]]
'''Nerves of Steel''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 12, which increases the Barbarian's [[defense]] based on his [[vitality]].
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'''Nerves of Steel''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 13, which increases the Barbarian's [[defense]] based on his [[vitality]].
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
==Background==
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==Description==
 
Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him [[defense]] for every point of [[vitality]]. Especially noteworthy for [[hardcore]] characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.
 
Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him [[defense]] for every point of [[vitality]]. Especially noteworthy for [[hardcore]] characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.
  
  
==Description==
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{{skill description header}}
{{c_slate|''"The trials begin with childhood; skinning ferocious beasts, climbing windswept cliffs and carrying weapons heavy enough to make a southern soldier weep. Is it any wonder that they never give ground?"'' - Sir Aric of [[Duncraig]]}}
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<skill class="Barbarian">Nerves of Steel</skill>
 
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{{c_slate|''<skill flavor="yes" class="Barbarian">Nerves of Steel</skill>''}}
 
 
{{Barbarian Passive Nerves of Steel}}
 
  
  
 
==Synergies==
 
==Synergies==
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No [[synergies]] with any [[active skills]] or other [[Barbarian passives]] are known.
  
  
{{clear-left}}
 
 
==Development==
 
==Development==
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{{Passive history notes}}
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===Beta===
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Nerves of Steel was not seen until it showed up late in the Diablo III [[beta]] as a level 12 passive. When passives were reorganized for [[Beta Patch 14]], Nerves of Steel was moved up to level 13 and heavily [[buff]]ed: the defense increase jumped from 25% to 100%.
  
  
 
==References==
 
==References==
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills]
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] — Blizzard's Official Diablo III Site
  
  
 
{{Skill navbox Diablo III|Barbarian}}
 
{{Skill navbox Diablo III|Barbarian}}
  
[[category:barbarian passives]]
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[[category:Passive skills]]
[[category:passive skills]]
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[[category:Barbarian skills]]
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[[category:Barbarian passives]]

Latest revision as of 20:38, 20 May 2012

IconNervesofSteel.png

Nerves of Steel is a Barbarian passive skill unlocked at Level 13, which increases the Barbarian's defense based on his vitality.




Description[edit | edit source]

Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him defense for every point of vitality. Especially noteworthy for hardcore characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.


Name Level Description

<skill class="Barbarian">Nerves of Steel</skill>


Synergies[edit | edit source]

No synergies with any active skills or other Barbarian passives are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta[edit | edit source]

Nerves of Steel was not seen until it showed up late in the Diablo III beta as a level 12 passive. When passives were reorganized for Beta Patch 14, Nerves of Steel was moved up to level 13 and heavily buffed: the defense increase jumped from 25% to 100%.


References[edit | edit source]