Difference between revisions of "Storm Armor"

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[[File:Storm-armor2.jpg|thumb|300px|Storm Armor in action. Such as it is.]]
 
[[File:Storm-armor2.jpg|thumb|300px|Storm Armor in action. Such as it is.]]
 
'''Storm Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 17, shocking anyone in range of the Wizard.
 
'''Storm Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 17, shocking anyone in range of the Wizard.
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* This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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Storm Armor provides additional lightning damage that hits attackers automatically. It does not provide a defensive bonus to the Wizard, just another form of damage that generally activates only when the Wizard is hit. Some of the rune effects assist with other minor buffs.
  
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
 
  
 
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==Skill Rune Effects==
 
==Skill Rune Effects==
The following is a very quick summary. See the [[Storm Armor rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
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Refer to the [[Storm Armor rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
 
   
 
   
 
{{skill description header}}
 
{{skill description header}}
<skill class="Wizard">Storm Armor</skill>
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<skill subcat="Armor spell" class="Wizard">Storm Armor</skill>
 
<skill class="Wizard" rune="Reactive Armor">Storm Armor</skill>
 
<skill class="Wizard" rune="Reactive Armor">Storm Armor</skill>
 
<skill class="Wizard" rune="Power of the Storm">Storm Armor</skill>
 
<skill class="Wizard" rune="Power of the Storm">Storm Armor</skill>
<skill class="Wizard" rune="Strike Back">Storm Armor</skill>
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<skill class="Wizard" rune="Thunder Storm">Storm Armor</skill>
 
<skill class="Wizard" rune="Scramble">Storm Armor</skill>
 
<skill class="Wizard" rune="Scramble">Storm Armor</skill>
 
<skill class="Wizard" rune="Shocking Aspect">Storm Armor</skill>
 
<skill class="Wizard" rune="Shocking Aspect">Storm Armor</skill>
 
  
 
==Skill Design==
 
==Skill Design==
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==Synergies==
 
==Synergies==
 
The following [[Wizard passives]] provide a benefit to Storm Armor, runed or not:
 
The following [[Wizard passives]] provide a benefit to Storm Armor, runed or not:
{{Passive skills header}}
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{{skill description header}}
{{Wizard Passive Glass Cannon}}
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<skill class="Wizard">Glass Cannon</skill>
{{Wizard Passive Paralysis}}
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<skill class="Wizard">Paralysis</skill>
{{Wizard Passive Galvanizing Ward}}
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<skill class="Wizard">Galvanizing Ward</skill>
  
  
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{{Skill navbox Diablo III|Wizard|conjuration}}
 
{{Skill navbox Diablo III|Wizard|conjuration}}
  
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[[category:Active skills]]
 
[[category:Wizard skills]]
 
[[category:Wizard skills]]
[[category:Active skills]]
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[[category:Wizard active skills]]
 
[[category:Armor spells]]
 
[[category:Armor spells]]

Latest revision as of 18:01, 16 April 2015

IconStormArmor.png
Storm Armor in action. Such as it is.

Storm Armor is a Conjuration Wizard skill unlocked at Level 17, shocking anyone in range of the Wizard.

  • This is an Armor spell. Only one Armor spell can be active at a time.

Storm Armor provides additional lightning damage that hits attackers automatically. It does not provide a defensive bonus to the Wizard, just another form of damage that generally activates only when the Wizard is hit. Some of the rune effects assist with other minor buffs.




Background[edit | edit source]

Lacking physical armor, a Wizard needs magical protection in dangerous places. The Wizard weaves herself with electric energies that discharge if an enemy attacks her.


Skill Rune Effects[edit | edit source]

Refer to the Storm Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill subcat="Armor spell" class="Wizard">Storm Armor</skill> <skill class="Wizard" rune="Reactive Armor">Storm Armor</skill> <skill class="Wizard" rune="Power of the Storm">Storm Armor</skill> <skill class="Wizard" rune="Thunder Storm">Storm Armor</skill> <skill class="Wizard" rune="Scramble">Storm Armor</skill> <skill class="Wizard" rune="Shocking Aspect">Storm Armor</skill>

Skill Design[edit | edit source]

This defensive skill shocks nearby enemies with lightning damage at seemingly irregular intervals. Also note that lightning critical hits will stun enemies, which would make this a lot more useful as a defensive spell, if the Wizard has a high chance to land a critical hit with spells (specifically lightning spells).


Synergies[edit | edit source]

The following Wizard passives provide a benefit to Storm Armor, runed or not:

Name Level Description

<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill>


Development[edit | edit source]

Storm Armor was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was a Tier II skill in the Storm Skill Tree, and playable in the demo. However, it wasn't a popular choice; Flux explained why:[1]

...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.

It was seen again at BlizzCon 2009, but as a Tier V skill, it was too high level to try out. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Storm Armor became a level 13 skill.

Beta[edit | edit source]

The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.

Storm Armor was moved to level 12 soon after the beta started. Like all defensive skills, it wasn't very necessary in the beta, but Flux voiced a different concern:[2]

Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.

With the Patch 13 changes, Storm Armor was classified as a Conjuration skill and bumped up to level 17, moving it out of reach in the beta.

Previous Versions[edit | edit source]

See the Wizard skill archive for more details on previous versions of Storm Armor and other Wizard skills.

In Other Games[edit | edit source]

Storm Armor's operation is similar to Diablo II's Sorceress skill Thunder Storm, but there’s a key difference. While that (highly useful) skill zapped some random enemy with lightning once per second, Storm Armor only hits enemies that are attacking her.


Media[edit | edit source]

Storm Armor can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References[edit | edit source]