Difference between revisions of "Storm Armor"
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− | '''Storm Armor''' is a | + | [[File:IconStormArmor.png|left]] |
+ | [[File:Storm-armor2.jpg|thumb|300px|Storm Armor in action. Such as it is.]] | ||
+ | '''Storm Armor''' is a Conjuration [[Wizard skill]] unlocked at [[clvl|Level]] 17, shocking anyone in range of the Wizard. | ||
+ | * This is an [[Armor spell]]. Only one Armor spell can be active at a time. | ||
+ | Storm Armor provides additional lightning damage that hits attackers automatically. It does not provide a defensive bonus to the Wizard, just another form of damage that generally activates only when the Wizard is hit. Some of the rune effects assist with other minor buffs. | ||
+ | <br><br>__TOC__ | ||
==Background== | ==Background== | ||
− | + | Lacking physical armor, a Wizard needs magical protection in dangerous places. The [[Wizard]] weaves herself with electric energies that discharge if an enemy attacks her. | |
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− | The [[Wizard]] weaves herself with electric energies that discharge if an enemy attacks her. | ||
+ | |||
+ | ==Skill Rune Effects== | ||
+ | Refer to the [[Storm Armor rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information. | ||
+ | |||
+ | {{skill description header}} | ||
+ | <skill subcat="Armor spell" class="Wizard">Storm Armor</skill> | ||
+ | <skill class="Wizard" rune="Reactive Armor">Storm Armor</skill> | ||
+ | <skill class="Wizard" rune="Power of the Storm">Storm Armor</skill> | ||
+ | <skill class="Wizard" rune="Thunder Storm">Storm Armor</skill> | ||
+ | <skill class="Wizard" rune="Scramble">Storm Armor</skill> | ||
+ | <skill class="Wizard" rune="Shocking Aspect">Storm Armor</skill> | ||
==Skill Design== | ==Skill Design== | ||
− | This | + | This defensive skill shocks nearby enemies with [[lightning]] damage at seemingly irregular intervals. Also note that lightning [[critical hit]]s will [[stun]] enemies, which would make this a lot more useful as a defensive spell, if the [[Wizard]] has a high chance to land a critical hit with spells (specifically [[lightning]] spells). |
+ | ==Synergies== | ||
+ | The following [[Wizard passives]] provide a benefit to Storm Armor, runed or not: | ||
+ | {{skill description header}} | ||
+ | <skill class="Wizard">Glass Cannon</skill> | ||
+ | <skill class="Wizard">Paralysis</skill> | ||
+ | <skill class="Wizard">Galvanizing Ward</skill> | ||
− | |||
− | |||
− | |||
+ | ==Development== | ||
+ | '''Storm Armor''' was first shown at [[BlizzCon 2008]] when the [[Wizard]] debuted. Back then, it was a Tier II skill in the [[Storm Skill Tree]], and playable in the demo. However, it wasn't a popular choice; [[Flux]] explained why:[http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/] | ||
+ | <blockquote>''...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.</blockquote> | ||
− | + | It was seen again at [[BlizzCon 2009]], but as a Tier V skill, it was too high level to try out. Skill tiers were removed for the [[July 2011 Press Event]], allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Storm Armor became a level 13 skill. | |
− | + | ===Beta=== | |
+ | {{Beta skill notes}} | ||
− | + | Storm Armor was moved to level 12 soon after the beta started. Like all defensive skills, it wasn't very necessary in the beta, but [[Flux]] voiced a different concern:[http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two] | |
− | |||
− | + | <blockquote>''Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.</blockquote> | |
− | |||
+ | With the Patch 13 changes, Storm Armor was classified as a Conjuration skill and bumped up to level 17, moving it out of reach in the beta. | ||
− | == | + | ===Previous Versions=== |
− | + | See the [[Wizard skill archive]] for more details on previous versions of Storm Armor and other Wizard skills. | |
− | + | ===In Other Games=== | |
+ | Storm Armor's operation is similar to [[Diablo II]]'s {{iw|Sorceress Sorceress}} skill {{iw|Thunder_Storm Thunder Storm}}, but there’s a key difference. While that (highly useful) skill zapped some random enemy with lightning once per second, Storm Armor only hits enemies that are attacking her. | ||
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''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.'' | ||
--> | --> | ||
+ | ==Media== | ||
+ | Storm Armor can be seen in action on video here: | ||
+ | * No videos yet. | ||
+ | |||
+ | You can find pictures in the Diablo III screenshot and picture gallery: | ||
+ | * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | ||
+ | * [http://diablo.incgamers.com/gallery/search.php?keywords=Storm+Armor&cat=all '''Storm Armor''' specific gallery contents] | ||
+ | |||
− | |||
<gallery> | <gallery> | ||
− | File:Wizard_StormArmor.jpg|Storm Armor activated | + | File:Wizard_StormArmor.jpg|Storm Armor activated. |
+ | </gallery> | ||
+ | |||
+ | |||
+ | ==References== | ||
+ | * [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report] | ||
+ | * [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] — IncGamers 1st Aug 2011 | ||
+ | * [http://diablo.incgamers.com/forums/showthread.php?p=8007624#post8007624 Silva's Wizard Runestone Effects] — IncGamers 5th Sep 2011 | ||
+ | * [http://diablo.incgamers.com/blog/comments/wizard-beta-skills-mega-report-part-two Wizard Beta Skills Mega-report: Part Two] — IncGamers 5th October 2011 | ||
+ | * [http://us.battle.net/d3/en/class/wizard/active/ Wizard Active Skills] — Blizzard's Official Diablo III Site | ||
+ | |||
+ | |||
+ | {{Skill navbox Diablo III|Wizard|conjuration}} | ||
− | + | [[category:Active skills]] | |
− | + | [[category:Wizard skills]] | |
+ | [[category:Wizard active skills]] | ||
+ | [[category:Armor spells]] |
Latest revision as of 18:01, 16 April 2015
Storm Armor is a Conjuration Wizard skill unlocked at Level 17, shocking anyone in range of the Wizard.
- This is an Armor spell. Only one Armor spell can be active at a time.
Storm Armor provides additional lightning damage that hits attackers automatically. It does not provide a defensive bonus to the Wizard, just another form of damage that generally activates only when the Wizard is hit. Some of the rune effects assist with other minor buffs.
Contents
Background[edit | edit source]
Lacking physical armor, a Wizard needs magical protection in dangerous places. The Wizard weaves herself with electric energies that discharge if an enemy attacks her.
Skill Rune Effects[edit | edit source]
Refer to the Storm Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
Name | Level | Description |
---|
<skill subcat="Armor spell" class="Wizard">Storm Armor</skill> <skill class="Wizard" rune="Reactive Armor">Storm Armor</skill> <skill class="Wizard" rune="Power of the Storm">Storm Armor</skill> <skill class="Wizard" rune="Thunder Storm">Storm Armor</skill> <skill class="Wizard" rune="Scramble">Storm Armor</skill> <skill class="Wizard" rune="Shocking Aspect">Storm Armor</skill>
Skill Design[edit | edit source]
This defensive skill shocks nearby enemies with lightning damage at seemingly irregular intervals. Also note that lightning critical hits will stun enemies, which would make this a lot more useful as a defensive spell, if the Wizard has a high chance to land a critical hit with spells (specifically lightning spells).
Synergies[edit | edit source]
The following Wizard passives provide a benefit to Storm Armor, runed or not:
Name | Level | Description |
---|
<skill class="Wizard">Glass Cannon</skill> <skill class="Wizard">Paralysis</skill> <skill class="Wizard">Galvanizing Ward</skill>
Development[edit | edit source]
Storm Armor was first shown at BlizzCon 2008 when the Wizard debuted. Back then, it was a Tier II skill in the Storm Skill Tree, and playable in the demo. However, it wasn't a popular choice; Flux explained why:[1]
...no one was bothering much with defensive skills at Blizzcon; not in the short time we had to play, and the small dungeon we had to clear out. I didn’t test out this one, but it sounds like a fairly interesting skill. It’s somewhat misleading in name, since the description doesn’t mention any defensive properties; just that it fires out lightning bolts at nearby enemies.
It was seen again at BlizzCon 2009, but as a Tier V skill, it was too high level to try out. Skill tiers were removed for the July 2011 Press Event, allowing skills to unlock steadily from levels 1 to 30. Consequently, all skill levels were adjusted and Storm Armor became a level 13 skill.
Beta[edit | edit source]
The Diablo III Beta started in September 2011, and while it ran, all of the skills continued to undergo extensive iteration. Skill changes varied from changing the levels the skills are unlocked, to changes in resource cost, damage, and even function. A few skills were removed altogether, and a few new ones were added. Also, the entire skill system received an overhaul with the Beta Patch 13 update in February 2012, with physical runes replaced by rune effects that automatically unlock at various levels for the different skills.
Storm Armor was moved to level 12 soon after the beta started. Like all defensive skills, it wasn't very necessary in the beta, but Flux voiced a different concern:[2]
Just how the game defines “attackers” is not clear; I used this for a while and sometimes saw it hit monsters that I thought were not yet in melee range, while at other times it very slow to trigger even when I was getting swarmed. It’s hard to tell though, since the graphic for the shock it delivers to enemy monsters is very inadequate. It just gives them a little charge near the feet, almost like the Charged Bolt graphic from Diablo I. That’s very easy to miss if there’s a pack of enemies, much less if the Wizard is using lightning spells at the same time.
With the Patch 13 changes, Storm Armor was classified as a Conjuration skill and bumped up to level 17, moving it out of reach in the beta.
Previous Versions[edit | edit source]
See the Wizard skill archive for more details on previous versions of Storm Armor and other Wizard skills.
In Other Games[edit | edit source]
Storm Armor's operation is similar to Diablo II's Sorceress skill Thunder Storm, but there’s a key difference. While that (highly useful) skill zapped some random enemy with lightning once per second, Storm Armor only hits enemies that are attacking her.
Media[edit | edit source]
Storm Armor can be seen in action on video here:
- No videos yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References[edit | edit source]
- BlizzCon 2008 Wizard Gameplay Report
- BlizzCon 2009 Full Wizard Skill Trees
- Zediono's translation of JudgeHype's pre-beta report — IncGamers 1st Aug 2011
- Silva's Wizard Runestone Effects — IncGamers 5th Sep 2011
- Wizard Beta Skills Mega-report: Part Two — IncGamers 5th October 2011
- Wizard Active Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|