Difference between revisions of "Pinpoint Barrier"

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(Created page with "left '''Energy Armor''' is a Utility Wizard skill unlocked at Level 22. This is an Armor spell. Only one Armor spell can be active ...")
 
 
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[[File:IconEnergyArmor.png|left]]
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Pinpoint Barrier is a rune effect in [Energy Armor]], a Utility [[Wizard skill]].
'''Energy Armor''' is a Utility [[Wizard skill]] unlocked at [[clvl|Level]] 22.
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* This is an [[Armor spell]]. Only one Armor spell can be active at a time.
  
This is an [[Armor spell]]. Only one Armor spell can be active at a time.
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This rune effect grants a 5% bonus to [[critical hit chance]] while Energy Armor is active. Note that various rune effects, skill bonuses, and some item bonuses only trigger on [[critical hits]], so this effect should be paired with those. Using it with equipment that increases [[critical hit damage]] is also a good idea.
  
An [[Alabaster Rune]] placed in it will alter the skill in the following way.
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==Skill Rune Effects==
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Refer to the [[Energy Armor rune effects]] article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.
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{{skill description header}}
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<skill subcat="Armor spell" class="Wizard">Energy Armor</skill>
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<skill class="Wizard" rune="Pinpoint Barrier">Energy Armor</skill>
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==Media==
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Screenshots and movies will be added post-release.
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==Development==
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Prior to the skill revision in February 2012, this rune effect was enabled by the [[Alabaster Rune]], granting the following effect with a level 7 runestone:
 
{{Wizard_Skillrune_Pinpoint Barrier}}
 
{{Wizard_Skillrune_Pinpoint Barrier}}
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{{Skill navbox Diablo III|Wizard|conjuration}}
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[[category:Wizard skills]]
 
[[category:Wizard skills]]
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[[category:Wizard rune effects]]
 
[[category:runes]]
 
[[category:runes]]

Latest revision as of 02:35, 10 June 2012

Pinpoint Barrier is a rune effect in [Energy Armor]], a Utility Wizard skill.

  • This is an Armor spell. Only one Armor spell can be active at a time.

This rune effect grants a 5% bonus to critical hit chance while Energy Armor is active. Note that various rune effects, skill bonuses, and some item bonuses only trigger on critical hits, so this effect should be paired with those. Using it with equipment that increases critical hit damage is also a good idea.


Skill Rune Effects[edit | edit source]

Refer to the Energy Armor rune effects article for thorough descriptions of all five rune effects in this skill, including screenshots, videos, strategy tips, and other related information.

Name Level Description

<skill subcat="Armor spell" class="Wizard">Energy Armor</skill> <skill class="Wizard" rune="Pinpoint Barrier">Energy Armor</skill>


Media[edit | edit source]

Screenshots and movies will be added post-release.


Development[edit | edit source]

Prior to the skill revision in February 2012, this rune effect was enabled by the Alabaster Rune, granting the following effect with a level 7 runestone:

IconAlabaster.png
Pinpoint Barrier

[e]

Also increases your Precision by 40% while Energy Armor is active.