Difference between revisions of "Damage Per Second"
m (Linked Dual Wield and some minor chnages) |
|||
(17 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | '''DPS''' or '''Damage Per Second''' | + | '''DPS''' or '''Damage Per Second''' describes how much damage a [[character]], [[spell]], skill, ability or item can produce on average per second. |
+ | ==Calculation== | ||
+ | ===Weapon Damage=== | ||
+ | All damage is calculated from weapon damage. This is significantly different from other games where spells and skills may have nothing to do with the damage of the weapon equipped. | ||
− | + | [[File:Item-gamescon2010-fist-blade.jpg|frame|Tooltip display for a weapon]] | |
+ | The image to the right shows a typical weapon tooltip. The largest number is the weapon's DPS. Below that is listed the weapon's damage and attacks per second. | ||
+ | *NOTE: "Damage" and "Attacks Per Second" include all damage and Attack Speed % bonuses from magic affixes and gems. | ||
+ | To calculate DPS, you take the average damage from the range and multiply by the attacks per second. | ||
+ | *Example: 2-5 Damage = 3.5 average damage per attack. 3.5 * 1.40 attacks per second = 4.9 DPS | ||
− | DPS is | + | ===Displayed DPS=== |
+ | On the character / inventory screen, the "Damage" displayed is your DPS after accounting for all of your skills, items, and other bonuses. Additionally, the tooltip on items allows you to instantly determine the change in this number in the +/- to damage section. As a result, the need to manually calculate DPS is usually not required, but can be helpful to understand the game better. | ||
+ | To calculate this number manually, determine your average damage per attack by totaling your minimum and maximum damages across all items (weapon, rings, off hand items, etc.) and dividing by 2. | ||
− | [[ | + | *Base DPS (w/o Crit) = average damage per attack * attacks per second * attack speed % bonuses * primary attribute bonus * Damage bonuses from Skills |
− | [[ | + | |
− | [[category: | + | Over time, critical hits will raise your DPS. |
+ | |||
+ | *Total DPS = Base DPS * (1 + Critical Chance % * Critical Damage Bonus%) | ||
+ | |||
+ | ====Dual Wielding==== | ||
+ | When a [[Barbarian]], [[Monk]], or [[Demon Hunter]] [[Dual wield|dual wields]] two weapons, each attack alternates between the two weapons. DPS can be calculated by calculating the DPS for each weapon and averaging the two, remembering to add the + 15 Attack Speed % bonus that is applied while dual wielding. | ||
+ | |||
+ | ==Damage On Screen== | ||
+ | <!-- This should be moved to a different article.--> | ||
+ | When enabled, the damage delivered to a monster by each "hit" is displayed. This number shows the damage ''taken'' not the damage delivered, which is always at least partially mitigated by [[resistances]] and/or [[defense]].[http://diablo.incgamers.com/blog/comments/bashiok-on-dps-displays/] | ||
+ | |||
+ | ==DPS Calculation Complications== | ||
+ | The DPS displayed on the character / inventory screen is further modified by the character's active skills. While the tooltips for these skills provide explanations of overt changes to damage (X% of weapon damage), the mechanics of each skill vary. Some skills are able to target multiple enemies and some deal damage over time. | ||
+ | |||
+ | ==DPS Class Role== | ||
+ | In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a [[tank]], a [[heal]]er, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process. | ||
+ | |||
+ | All classes in the Diablo games are designed as DPS classes[http://diablo.incgamers.com/blog/comments/bashiok-speaks/], capable of dealing out big damage and clearing any difficulty playing solo. | ||
+ | |||
+ | {{Skill_navbox_Diablo_III|Other}} | ||
+ | |||
+ | [[category:reference]] | ||
+ | [[category:combat]] | ||
+ | [[category:Other classes]] |
Latest revision as of 17:37, 29 May 2012
DPS or Damage Per Second describes how much damage a character, spell, skill, ability or item can produce on average per second.
Contents
Calculation[edit | edit source]
Weapon Damage[edit | edit source]
All damage is calculated from weapon damage. This is significantly different from other games where spells and skills may have nothing to do with the damage of the weapon equipped.
The image to the right shows a typical weapon tooltip. The largest number is the weapon's DPS. Below that is listed the weapon's damage and attacks per second.
- NOTE: "Damage" and "Attacks Per Second" include all damage and Attack Speed % bonuses from magic affixes and gems.
To calculate DPS, you take the average damage from the range and multiply by the attacks per second.
- Example: 2-5 Damage = 3.5 average damage per attack. 3.5 * 1.40 attacks per second = 4.9 DPS
Displayed DPS[edit | edit source]
On the character / inventory screen, the "Damage" displayed is your DPS after accounting for all of your skills, items, and other bonuses. Additionally, the tooltip on items allows you to instantly determine the change in this number in the +/- to damage section. As a result, the need to manually calculate DPS is usually not required, but can be helpful to understand the game better.
To calculate this number manually, determine your average damage per attack by totaling your minimum and maximum damages across all items (weapon, rings, off hand items, etc.) and dividing by 2.
- Base DPS (w/o Crit) = average damage per attack * attacks per second * attack speed % bonuses * primary attribute bonus * Damage bonuses from Skills
Over time, critical hits will raise your DPS.
- Total DPS = Base DPS * (1 + Critical Chance % * Critical Damage Bonus%)
Dual Wielding[edit | edit source]
When a Barbarian, Monk, or Demon Hunter dual wields two weapons, each attack alternates between the two weapons. DPS can be calculated by calculating the DPS for each weapon and averaging the two, remembering to add the + 15 Attack Speed % bonus that is applied while dual wielding.
Damage On Screen[edit | edit source]
When enabled, the damage delivered to a monster by each "hit" is displayed. This number shows the damage taken not the damage delivered, which is always at least partially mitigated by resistances and/or defense.[1]
DPS Calculation Complications[edit | edit source]
The DPS displayed on the character / inventory screen is further modified by the character's active skills. While the tooltips for these skills provide explanations of overt changes to damage (X% of weapon damage), the mechanics of each skill vary. Some skills are able to target multiple enemies and some deal damage over time.
DPS Class Role[edit | edit source]
In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a tank, a healer, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.
All classes in the Diablo games are designed as DPS classes[2], capable of dealing out big damage and clearing any difficulty playing solo.
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
---|
The Barbarian | Fury - Barbarian Active Skills (Archive) | Barbarian Passive Skills (Archive) [e] | |||
---|---|---|---|---|---|
|
Primary Might |
Secondary Tactics |
Defensive Rage |
Pound of Flesh (10) |
Superstition (30) |
(X) = the level at which the skill becomes unlocked. |
Barbarian skill categories: Primary Secondary Defensive Might Tactics Rage |
---|
Bash |
Cleave |
Frenzy |
[e] |
Hammer of the Ancients |
Rend |
Seismic Slam |
Whirlwind |
[e] |
Ground Stomp |
Leap |
Sprint |
Ignore Pain |
[e] |
Ancient Spear |
Revenge |
Furious Charge |
Overpower |
[e] |
Weapon Throw |
Threatening Shout |
Battle Rage |
War Cry |
[e] |
Earthquake |
Call of the Ancients |
Wrath of the Berserker |
[e] |
Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
---|
Hungering Arrow |
Entangling Shot |
Bola Shot |
Grenades |
[e] |
Impale |
Rapid Fire |
Chakram |
Elemental Arrow |
[e] |
Caltrops |
Smoke Screen |
Shadow Power |
[e] |
Vault |
Preparation |
Companion |
Marked for Death |
[e] |
Evasive Fire |
Fan of Knives |
Spike Trap |
Sentry |
[e] |
Strafe |
Multishot |
Cluster Arrow |
Rain of Vengeance |
[e] |
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
---|
Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |
Necromancer skill categories: Primary Secondary Corpses Blood and Bone Reanimation Curses |
---|
Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
---|
Poison Dart - Rune effects |
Corpse Spiders |
Plague of Toads |
Firebomb |
[e] |
Grasp of the Dead |
Firebats |
Haunt |
Locust Swarm |
[e] |
Summon Zombie Dogs |
Horrify |
Spirit Walk |
Hex |
[e] |
Soul Harvest |
Sacrifice |
Mass Confusion |
[e] |
Zombie Charger |
Spirit Barrage |
Acid Cloud |
Wall of Zombies |
[e] |
Gargantuan |
Big Bad Voodoo |
Fetish Army |
[e] |
Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
---|
Magic Missile |
Shock Pulse |
Spectral Blade |
Electrocute |
[e] |
Ray of Frost |
Arcane Orb |
Arcane Torrent |
Disintegrate |
[e] |
Frost Nova |
Diamond Skin |
Slow Time |
Teleport |
[e] |
Wave of Force |
Energy Twister |
Hydra |
Meteor |
Blizzard |
[e] |
Ice Armor |
Storm Armor |
Magic Weapon |
Familiar |
Energy Armor |
[e] |
Explosive Blast |
Mirror Image |
Archon |
[e] |
Followers | Kormac the Templar | Lyndon the Scoundrel | Eirena the Enchantress [e] | |||
---|---|---|---|---|---|---|
Level 10: |
Level 5: Level 10: |
Level 15: |
Level 15: Level 20: |
Level 25: Level 30: |
Diablo III Other Classes | Diablo II Classes | Diablo I Classes [e] | ||||
---|---|---|---|---|---|---|
Archetypes: |
Archetype sub-types: |
Other classes: |
Diablo II: |
Fan-made Classes | Fan-made Skills [e] | ||||
---|---|---|---|---|---|
• Alchemist |
• Flagellant |
• Ranger |
Dragon Warrior Skills |
Aurian Mage Skill | |
|