Difference between revisions of "Damage Per Second"

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'''DPS''' or '''Damage Per Second''' is generally considered an MMO term, which describes how much damage a character, spell, skill, ability or item can produce on average per second.
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'''DPS''' or '''Damage Per Second''' describes how much damage a [[character]], [[spell]], skill, ability or item can produce on average per second.
  
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==Calculation==
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===Weapon Damage===
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All damage is calculated from weapon damage.  This is significantly different from other games where spells and skills may have nothing to do with the damage of the weapon equipped.
  
The term is used in [[Diablo 3]] by the [[D3 Team|design team]], when they stress the fact that (as was the case in [[Diablo II]]) all characters are capable of fighting and succeeding alone or in a party. In other words, there are no [[healer]]s or [[tank]]s or [[caster]]s who can only do one thing, and aren't capable of surviving or thriving on their own.
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[[File:Item-gamescon2010-fist-blade.jpg|frame|Tooltip display for a weapon]]
  
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The image to the right shows a typical weapon tooltip.  The largest number is the weapon's DPS. Below that is listed the weapon's damage and attacks per second. 
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*NOTE: "Damage" and "Attacks Per Second"  include all damage and Attack Speed % bonuses from magic affixes and gems.
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To calculate DPS, you take the average damage from the range and multiply by the attacks per second.
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*Example:  2-5 Damage = 3.5 average damage per attack.  3.5 * 1.40 attacks per second = 4.9 DPS
  
DPS is now also shown on the individual [[item|weapons]] in Diablo III, which some players like and others dislike.
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===Displayed DPS===
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On the character / inventory screen, the "Damage" displayed is your DPS after accounting for all of your skills, items, and other bonuses. Additionally, the tooltip on items allows you to instantly determine the change in this number in the +/- to damage section.  As a result, the need to manually calculate DPS is usually not required, but can be helpful to understand the game better.  
  
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To calculate this number manually, determine your average damage per attack by totaling your minimum and maximum damages across all items (weapon, rings, off hand items, etc.) and dividing by 2.
  
[[Category:Game terms]]
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*Base DPS (w/o Crit) = average damage per attack * attacks per second * attack speed % bonuses * primary attribute bonus * Damage bonuses from Skills
[[Category:Dictionary]]
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[[category:acronyms]]
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Over time, critical hits will raise your DPS.
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*Total DPS = Base DPS * (1 + Critical Chance % * Critical Damage Bonus%)
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====Dual Wielding====
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When a [[Barbarian]], [[Monk]], or [[Demon Hunter]] [[Dual wield|dual wields]] two weapons, each attack alternates between the two weapons.  DPS can be calculated by calculating the DPS for each weapon and averaging the two, remembering to add the + 15 Attack Speed % bonus that is applied while dual wielding.
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==Damage On Screen==
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<!-- This should be moved to a different article.-->
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When enabled, the damage delivered to a monster by each "hit" is displayed.  This number shows the damage ''taken'' not the damage delivered, which is always at least partially mitigated by [[resistances]] and/or [[defense]].[http://diablo.incgamers.com/blog/comments/bashiok-on-dps-displays/]
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==DPS Calculation Complications==
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The DPS displayed on the character / inventory screen is further modified by the character's active skills.  While the tooltips for these skills provide explanations of overt changes to damage (X% of weapon damage), the mechanics of each skill vary.  Some skills are able to target multiple enemies and some deal damage over time.
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==DPS Class Role==
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In other games, a class role refers to a class or character build that achieves a specific goal during group combat.  There are generally four types of these classes: a [[tank]], a [[heal]]er, crowd control, and  DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.
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All classes in the Diablo games are designed as DPS classes[http://diablo.incgamers.com/blog/comments/bashiok-speaks/], capable of dealing out big damage and clearing any difficulty playing solo.
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{{Skill_navbox_Diablo_III|Other}}
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[[category:reference]]
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[[category:combat]]
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[[category:Other classes]]

Latest revision as of 17:37, 29 May 2012

DPS or Damage Per Second describes how much damage a character, spell, skill, ability or item can produce on average per second.

Calculation[edit | edit source]

Weapon Damage[edit | edit source]

All damage is calculated from weapon damage. This is significantly different from other games where spells and skills may have nothing to do with the damage of the weapon equipped.

Tooltip display for a weapon

The image to the right shows a typical weapon tooltip. The largest number is the weapon's DPS. Below that is listed the weapon's damage and attacks per second.

  • NOTE: "Damage" and "Attacks Per Second" include all damage and Attack Speed % bonuses from magic affixes and gems.

To calculate DPS, you take the average damage from the range and multiply by the attacks per second.

  • Example: 2-5 Damage = 3.5 average damage per attack. 3.5 * 1.40 attacks per second = 4.9 DPS

Displayed DPS[edit | edit source]

On the character / inventory screen, the "Damage" displayed is your DPS after accounting for all of your skills, items, and other bonuses. Additionally, the tooltip on items allows you to instantly determine the change in this number in the +/- to damage section. As a result, the need to manually calculate DPS is usually not required, but can be helpful to understand the game better.

To calculate this number manually, determine your average damage per attack by totaling your minimum and maximum damages across all items (weapon, rings, off hand items, etc.) and dividing by 2.

  • Base DPS (w/o Crit) = average damage per attack * attacks per second * attack speed % bonuses * primary attribute bonus * Damage bonuses from Skills

Over time, critical hits will raise your DPS.

  • Total DPS = Base DPS * (1 + Critical Chance % * Critical Damage Bonus%)

Dual Wielding[edit | edit source]

When a Barbarian, Monk, or Demon Hunter dual wields two weapons, each attack alternates between the two weapons. DPS can be calculated by calculating the DPS for each weapon and averaging the two, remembering to add the + 15 Attack Speed % bonus that is applied while dual wielding.

Damage On Screen[edit | edit source]

When enabled, the damage delivered to a monster by each "hit" is displayed. This number shows the damage taken not the damage delivered, which is always at least partially mitigated by resistances and/or defense.[1]

DPS Calculation Complications[edit | edit source]

The DPS displayed on the character / inventory screen is further modified by the character's active skills. While the tooltips for these skills provide explanations of overt changes to damage (X% of weapon damage), the mechanics of each skill vary. Some skills are able to target multiple enemies and some deal damage over time.

DPS Class Role[edit | edit source]

In other games, a class role refers to a class or character build that achieves a specific goal during group combat. There are generally four types of these classes: a tank, a healer, crowd control, and DPS. The role of the DPS player is to inflict as much damage as possible to the enemy or enemies in the area. The tank keeps the enemy's attention, keeping the enemies from damaging other party members, and the healer keeps everyone alive during the entire process.

All classes in the Diablo games are designed as DPS classes[2], capable of dealing out big damage and clearing any difficulty playing solo.