Difference between revisions of "Contempt for Weakness"

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[[File:IconIgnorePain.png|left]]
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Contempt for Weakness is a rune effect in [[Ignore Pain]], a defensive [[Barbarian skill]].
'''[[Ignore Pain]]''' is a Situational [[Barbarian skill]] unlocked at [[clvl|Level]] 5.
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This rune effect reflects half of ignored damage back at the enemy. Since Iron Skin absorbs 65% of damage, this means that the monsters are hitting themselves for half of that, or 32.5%.
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This sounds like a lot and this rune effect can be powerful in Hell or in PvP, but by Inferno monsters have such tremendous life pools, in the millions of hit points, that this effect becomes meaningless. A monster that dealt 1,000,000 points of damage in 5 seconds would hurt itself for 325,000, which would hardly move the health bar on a 3,000,000 hit point Inferno monster.... while any character who took 1,000,000 points of damage in 5 seconds would be dead many times over.
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==Skill Rune Effects==
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Refer to the [[Ignore Pain rune effects]] article for a thorough description of the rune effects in this skill, including , or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
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{{skill description header}}
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<skill class="Barbarian">Ignore Pain</skill>
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<skill class="Barbarian" rune="Contempt for Weakness">Ignore Pain</skill>
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==Media==
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Screenshots and video will be added post-release.
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==Development==
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Prior to the February 2012 skill and rune system makeover, this effect was granted by the [[Golden Rune]] which produced the following result:
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{{Barbarian Skillrune Bravado}}
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A [[Crimson Rune]] placed in it will alter the skill in the following way.
 
{{Barbarian Skillrune Contempt for Weakness}}
 
  
 
[[category:Barbarian skills]]
 
[[category:Barbarian skills]]
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[[category:Barbarian rune effects]]
 
[[category:runes]]
 
[[category:runes]]
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<br>
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<br>
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<br>
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{{Skill navbox Diablo III|Barbarian|defensive}}

Revision as of 13:02, 25 May 2012

Contempt for Weakness is a rune effect in Ignore Pain, a defensive Barbarian skill.

This rune effect reflects half of ignored damage back at the enemy. Since Iron Skin absorbs 65% of damage, this means that the monsters are hitting themselves for half of that, or 32.5%.

This sounds like a lot and this rune effect can be powerful in Hell or in PvP, but by Inferno monsters have such tremendous life pools, in the millions of hit points, that this effect becomes meaningless. A monster that dealt 1,000,000 points of damage in 5 seconds would hurt itself for 325,000, which would hardly move the health bar on a 3,000,000 hit point Inferno monster.... while any character who took 1,000,000 points of damage in 5 seconds would be dead many times over.


Skill Rune Effects

Refer to the Ignore Pain rune effects article for a thorough description of the rune effects in this skill, including , or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill class="Barbarian">Ignore Pain</skill> <skill class="Barbarian" rune="Contempt for Weakness">Ignore Pain</skill>


Media

Screenshots and video will be added post-release.


Development

Prior to the February 2012 skill and rune system makeover, this effect was granted by the Golden Rune which produced the following result:

IconGolden.png
Bravado

[e]

Knocks back all enemies within 28 yards when triggered, and reduces cooldown time to 25 seconds. Also deals 50% weapon damage on affected enemies.