Difference between revisions of "Zombie Charger"

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==Rune Effects==
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==Skillrune Effects==
 
The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Zombie Charger rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skills header}}
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<skill class="WitchDoctor">Zombie Charger</skill>
{{Witch Doctor Skill Zombie Charger}}
 
{{Witch Doctor Skillrune Explosive Beast}}
 
{{Witch Doctor Skillrune Zombie Bears}}
 
{{Witch Doctor Skillrune Undeath}}
 
{{Witch Doctor Skillrune Wave of Zombies}}
 
{{Witch Doctor Skillrune Leperous Zombie}}
 
{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
 
  
  

Revision as of 09:30, 16 March 2012

IconZombieCharger.png

Zombie Charger is a Physical Realm Witch Doctor skill unlocked at level 5. It summons a zombie that charges forward, disintegrating rapidly into a poison cloud; it deals considerable poison damage, but the range is quite short.



Background

Zombies charge in a zoomed in Beta view.

The base version of this skill essentially functions as a poison cloud that spreads disease to everything in a short path in front of the Witch Doctor.


Skillrune Effects

The following is a very quick list. See the Zombie Charger rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

<skill class="WitchDoctor">Zombie Charger</skill>


Skill Design

Zombie Charger in action

The zombie is humanoid, but it disintegrates so quickly into a green acid that it's hard to get a good look at it.


Synergies


Development

Zombie Charger first appeared at BlizzCon 2009 at Tier II in the Zombie Skill Tree, but wasn't implemented yet. At BlizzCon 2010, it was one of the Witch Doctor's starting skills, but was nearly useless unruned. Flux explained:[1]

It’s hard to use, since it has so little range; it’s hardly more than melee distance, and doesn’t work at the usual range a player assumes, a few paces behind the front line where the Mongrels are tanking. You have to learn to stand closer, almost at melee range to get any real effect from the skill. It’s not like a poison bolt, where as long as it gets to the enemy the full damage is done. The zombie doesn’t actually hit anything; it’s not a projectile. It’s just passes through them, trailing poison. So enemies it passes over and through take a lot of damage. Enemies it just barely gets to only receive a little splash of damage that hardly registers.

Skill tiers were removed for the July 2011 Press Event, and Zombie Charger became a level 5 skill.


Media

Zombie Charger can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:


References