Difference between revisions of "On Hit Modifiers"
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! Rage on Hit (Not implemented, yet) | ! Rage on Hit (Not implemented, yet) | ||
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− | | Bash | + | | [[Bash]] |
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− | | Cleave | + | | [[Cleave]] |
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− | | Frenzy | + | | [[Frenzy]] |
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− | | | + | | [[Hammer of the Ancients]] |
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− | | | + | | [[Rend]] |
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− | | | + | | [[Seismic Slam]] |
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− | | | + | | [[Whirlwind]] |
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− | | | + | | [[Leap]] |
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− | | | + | | [[Ancient Spear]] |
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− | | | + | | [[Revenge]] |
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− | | | + | | [[Furious Charge]] |
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− | | | + | | [[Overpower]] |
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− | | | + | | [[Weapon Throw]] |
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Revision as of 15:44, 19 June 2012
Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The existing "on Hits" are: Bleed (%) Blind (%) Chill (%) Fear (%) Freeze (%) Immobilize (%) Knockback (%) Life (static) Mana (static) Slow (%) Stun (%)
Contents
[hide]Barbarian Skill Modifiers
Skill | Life on Hit | Rage on Hit (Not implemented, yet) |
---|---|---|
Bash | ||
Cleave | ||
Frenzy | ||
Hammer of the Ancients | ||
Rend | ||
Seismic Slam | ||
Whirlwind | ||
Leap | ||
Ancient Spear | ||
Revenge | ||
Furious Charge | ||
Overpower | ||
Weapon Throw |
Demon Hunter Skill Modifiers
Skill | Life on Hit | Hate/Discipline on Hit (Not implemented, yet) |
---|---|---|
Monk Skill Modifiers
Skill | Life on Hit | Spirit on Hit (Not implemented, yet) |
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Wizard Skill Modifiers
Skill | Life on Hit | Mana on Hit |
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Witch Doctor Skill Modifiers
Skill | Life on Hit | ??? on Hit (Not implemented, yet) |
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Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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