Difference between revisions of "Strength in Adversity"

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<noinclude>
'''Strength in Adversity''' is a [[passive skill]] available exclusively to the [[Monk]], which improves healing effects when the Monk is low on health.
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'''Strength in Adversity''' is a [[passive skill]] available exclusively to the [[Monk passives|Monk]], which improves healing effects when the Monk is low on health.
  
  
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==References==
 
==References==
* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage (Translated by Zediono)]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
  
  
 
{{Skill navbox Diablo III|Monk}}
 
{{Skill navbox Diablo III|Monk}}
[[category:Monk skills]]
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[[category:Monk passives]]
 
[[category:passive skills]]
 
[[category:passive skills]]
[[category:skills]]
 
 
</noinclude>
 
</noinclude>
  

Revision as of 02:02, 17 August 2011

Strength in Adversity is a passive skill available exclusively to the Monk, which improves healing effects when the Monk is low on health.


Lore

Not known yet.


Design

Healing effects are improved by 50% if the Monk is under 35% health.

Level Requirement


Synergies

No synergies with any active skills or other passive skills are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Strength in Adversity was first revealed in the July 2011 Press Event.


References