Difference between revisions of "Pacifism"
WizardGurl (talk | contribs) (Created Pacifism) |
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Ascetic practices require initiates to go without food, water and sleep for months at a time. Those who survive emerge unmoved by the petty distractions of the physical world. | Ascetic practices require initiates to go without food, water and sleep for months at a time. Those who survive emerge unmoved by the petty distractions of the physical world. | ||
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==Design== | ==Design== | ||
While stunned, feared or charmed, all damage taken is reduced by {{c_lime|75%}}. | While stunned, feared or charmed, all damage taken is reduced by {{c_lime|75%}}. |
Revision as of 01:23, 11 September 2011
Pacifism is a passive skill which reduces damage when stunned, feared or charmed.
Lore
Ascetic practices require initiates to go without food, water and sleep for months at a time. Those who survive emerge unmoved by the petty distractions of the physical world.
Design
While stunned, feared or charmed, all damage taken is reduced by 75%.
Level Requirement
- Monk: level 23
Synergies
No synergies with any active skills or other passive skills are known.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Resolve is present in the Diablo III Beta.
References
- HardRock's Monk Passive Skills -- IncGamers 6th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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