Difference between revisions of "Strength in Adversity"

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<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Monk passives]], page for current passive skill information for this class.'''</span>
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<span style="color:red;">'''This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the [[Monk passives]] page for current passive skill information for this class.'''</span>
  
  
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Latest revision as of 06:19, 11 September 2011

This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the Monk passives page for current passive skill information for this class.


IconStrengthAdversity.jpg

Strength in Adversity is a passive skill available exclusively to the Monk, which improves healing effects when the Monk is low on health.




Lore[edit | edit source]

Not known yet.


Design[edit | edit source]

Healing effects are improved by 50% if the Monk is under 35% health.

Level Requirement[edit | edit source]


Synergies[edit | edit source]

No synergies with any active skills or other passive skills are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Strength in Adversity was first revealed in the July 2011 Press Event.


References[edit | edit source]