Difference between revisions of "Crippling Wave"

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==Skill Rank Table==
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==Skill Effect==
* '''Rank 1:'''
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{{Active skill header}}
** '''First hit:''' Deals 50% of weapon damage. Enemy movement speed reduced 50% for 2 seconds. Generates X [[Spirit]].
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</noinclude>
** '''Second hit:''' Deals 50% weapon damage. Enemy damage reduced 25% and they take 25% more damage from attacks. Generates X [[Spirit]].
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{{Skill effects|Crippling Wave|IconCripplingWave.jpg|([[clvl|Level]] 1)|
** '''Third hit:''' Deals 60% weapon damage. Debuffs refreshed on all targets. Generates X [[Spirit]].
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    A series of large sweeping attacks that causes {{c_lime|100%}} weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by {{c_lime|50%}} for {{c_lime|1.5}} seconds. Combo Skill. Generates {{c_lime|6}} Spirit Per Hit
* '''Rank 2:'''
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}}
** '''First hit:''' Deals 60% of weapon damage. Enemy movement speed reduced 60% for 2 seconds. Generates X [[Spirit]].
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** '''Second hit:''' Deals 60% weapon damage. Enemy damage reduced 30% and take 30% more damage from attack. Generates X [[Spirit]].
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| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
** '''Third hit:''' Deals 75% weapon damage. Debuffs refreshed on all targets. Generates X [[Spirit]].
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| width="140px" | [[Mangle (rune effect)|Mangle]]
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| Increase damage to {{c_lime|X%}} of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.
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|-
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| width="40px" | [[image:IconIndigo.jpg|40px|link=Indigo]]
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| [[Tsunami (rune effect)|Tsunami]]  
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| Crippling Wave's third attack range increases to {{c_lime|X}} yards and knocks targets back. Area of effect increased with each combo.
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|-
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| width="40px" | [[image:IconObsidian.jpg|40px|link=Obsidian]]
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| [[Concussion (rune effect)|Concussion]]
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| Enemies hit by Crippling Wave inflict {{c_lime|X%}} less damage for {{c_lime|X}} seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by {{c_lime|Y%}}
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|-
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| width="40px" | [[image:IconGolden.jpg|40px|link=Golden]]
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| [[Rising Tide (rune effect)|Rising Tide]]  
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| Critical hits generate {{c_lime|X}} additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by {{c_lime|Y%}}
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|-
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| width="40px" | [[image:IconAlabaster.jpg|40px|link=Alabaster]]
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| [[Breaking Wave (rune effect)|Breaking Wave]]  
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| Affected targets take {{c_lime|X%}} additional damage from all attacks for {{c_lime|X}} seconds. Stage 3 has a {{c_lime|X%}} chance to stun enemies.
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|-
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<noinclude>
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|}
  
  

Revision as of 15:27, 11 September 2011

IconCripplingWave.jpg

Crippling Wave is a Monk skill enabled at level 8. The Monk debuffs his enemies by reducing their damage and speed.

This is one of the Monk's Combo skills. Combo skills generate Spirit.



Background

Diablo III Active Skill [e]
Monk - Crippling Wave.jpg
Crippling Wave
Used by: Monk
Enabled at: Clvl 8
Skill Description
A series of large sweeping attacks that causes X% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by X% for X seconds. Generates X Spirit per attack.
Type: Combo/Debuff
Resource Use: Generates Spirit
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

As Monks are relatively frail without heavy armour or shields, they have developed techniques to hit enemies where it hurts the most, slowing them down, and making their attacks less successful.


Skill Design

Crippling wave in action.

An interesting sort of combo attack, since it's about defensive bonuses. The damage is lower than any other Monk attacks, lower even than just plain attack (which I never used once during my BlizzCon play time). Like Inner Sanctuary, this one was never needed at BlizzCon. There's no big end boss anywhere, and the only dangers came from large mobs. This skill could be useful against those, but they were generally easier to just destroy with many fast hits than to weaken first.

This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Crippling Wave Video

A video of Crippling Wave can be seen below, courtesy of the Diablo.IncGamers.com You Tube channel.



Skill Effect

Skill Effect
IconCripplingWave.jpg
Crippling Wave
(Level 1)
   A series of large sweeping attacks that causes 100% weapon damage to all enemies in front of you. Crippling Wave attacks daze enemies, slowing movement by 50% for 1.5 seconds. Combo Skill. Generates 6 Spirit Per Hit
IconCrimson.jpg Mangle Increase damage to X% of weapon damage. Adds a bleeding DOT to those hit by this skill with each combo.
IconIndigo.jpg Tsunami Crippling Wave's third attack range increases to X yards and knocks targets back. Area of effect increased with each combo.
IconObsidian.jpg Concussion Enemies hit by Crippling Wave inflict X% less damage for X seconds. Adds a debuff to stage 1 that reduces damage caused by enemies by Y%
IconGolden.jpg Rising Tide Critical hits generate X additional Spirit. Adds a debuff to stage 2 that increases damage taken by enemies by Y%
IconAlabaster.jpg Breaking Wave Affected targets take X% additional damage from all attacks for X seconds. Stage 3 has a X% chance to stun enemies.


Synergies


Skill Rune Effects

  • No rune effects for Crippling Wave are known.


Development

Crippling Wave was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled. Flux was able to try it out:[1]

This one seems like it would be very useful against big bosses, since it makes them susceptible to damage, while making them deal less to you. Throwing in stage 2 or 3 of this in the midst of other more useful combo attacks could be helpful, now and then, since the curse-like debuff can hit multiple enemies in close proximity.

Skill tiers were removed for the July 2011 Press Event, and Crippling Wave became a level 8 skill.


Previous Versions

See the Monk skill archive for more details on previous versions of Crippling Wave and other Monk skills.


Media

Crippling Wave can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References