Difference between revisions of "Wall of Zombies"

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<noinclude>
 
[[File:IconWallZombies.png|left]]
 
[[File:IconWallZombies.png|left]]
'''Wall of Zombies''' is a [[Witch Doctor skill]] enabled at [[clvl|level]] 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
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'''Wall of Zombies''' is a Physical Realm [[Witch Doctor skill]] unlocked at [[clvl|level]] 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.
  
 
This is a [[signature skill]] of the Witch Doctor.
 
This is a [[signature skill]] of the Witch Doctor.
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==Background==
 
==Background==
{{Skillbox D3
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[[File:Wd-zombie-wall3.jpg|thumb|200px|right|Wall of Zombies in action]]
|portrait= Wd-zombie-wall3.jpg
 
<!-- |portrait-width= -->
 
|name= Wall of Zombies
 
|user= Witch Doctor
 
|clvl= 27
 
|description= Zombies erupt from the earth and attack nearby enemies for X damage per second.
 
|type= [[DoT]]/Line [[AoE]]
 
|resource= Costs [[Mana]]
 
|alabaster= Unknown
 
|crimson= Unknown
 
|golden= Unknown
 
|indigo= Unknown
 
|obsidian= Unknown
 
}}
 
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
 
The Witch Doctor calls upon the [[undead]] to prevent the enemy from reaching him.
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==Skill Effects==
 
==Skill Effects==
 
The following is a very quick list. See the [[Wall of Zombies rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick list. See the [[Wall of Zombies rune effects]] page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
{{Active skill header}}
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{{Active skills header}}
</noinclude>
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</noinclude>{{Witch Doctor Skill Wall of Zombies}}
{{Skill effects|Wall of Zombies|IconWallZombies.png|([[clvl|Level]] 27)|
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| [[image:IconCrimson.jpg|40px|link=Crimson]]
A line of zombies emerge from the ground, attacking nearby enemies for {{c_lime|21 - 36}} physical damage per second for {{c_lime|5}} seconds.<br>Cost: {{c_lime|352}} Mana.}}
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| [[Creepers]]
 
 
| width="40px" | [[image:IconCrimson.jpg|40px|link=Crimson]]
 
| width="140px" | [[Creepers]]
 
 
| Up to {{c_lime|3}} zombies will emerge entirely from the ground and attack nearby enemies for {{c_lime|36 - }} physical damage per swing.
 
| Up to {{c_lime|3}} zombies will emerge entirely from the ground and attack nearby enemies for {{c_lime|36 - }} physical damage per swing.
 
|-
 
|-
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<noinclude>
 
<noinclude>
 
|}
 
|}
<p style="text-align:center">Note: Information is based on a level 60 character and rank 7 runestones.</p>
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{{center|Note: Information is based on a level 60 character and rank 7 runestones.}}
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==Skill Design==
 
==Skill Design==
[[Image:Wd-zombie-wall2.jpg|thumb|left|250px|Zombie wall killing [[Skeleton]]s.]]
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[[Image:Wd-zombie-wall2.jpg|thumb|right|250px|Zombie wall killing [[Skeleton]]s.]]
 
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
 
This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.
  
 
As there is no player [[collision]] at all in Diablo III, this skill does not block[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
 
As there is no player [[collision]] at all in Diablo III, this skill does not block[http://diablo.incgamers.com/blog/comments/blue-on-zombie-walls-and-mana/] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for [[griefing]], but seems a little lacking in realism, to many players.
 
 
 
{{clear-left}}
 
==Skill Rank Table==
 
* '''Rank 1:''' Zombies emerge from the ground and attack nearby monsters for 7 damage per second. Cost: 13 mana.
 
 
  
  
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==Development==
==Skill Rune Effects==
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'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]], before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the [[July 2011 Press Event]], and Wall of Zombies became a level 27 skill.
 
 
The only known runestone effect is the so-called "Zombie Tower" which causes the zombies to climb out of the ground and stack up like gymnasts, before pitching forward to land on enemies below in a splat of poisonous goo. This effect was revealed in the [[Gameplay: July 2011|August 2011 pre-beta gameplay movie]].
 
 
 
It's not yet known which rune creates this effect.
 
  
 
<center>
 
<center>
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|}
 
</center>
 
</center>
 
==Development==
 
'''Wall of Zombies''' was first introduced in the [[WWI 2008]] gameplay video when [[Diablo III]] premiered. Back then, it was in the [[Voodoo Skill Tree]], then moved to the [[Zombie Skill Tree]], before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the [[July 2011 Press Event]], and Wall of Zombies became a level 27 skill.
 
  
  
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* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/blog/comments/full-witch-doctor-skills/ BlizzCon 2009 Full Witch Doctor Skill Trees and Stats]
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
 
* [http://diablo.incgamers.com/forums/showthread.php?p=7960229#post7960229 Zediono's translation of JudgeHype's pre-beta report] -- IncGamers 1st Aug 2011
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* [http://us.battle.net/d3/en/class/witch-doctor/active/ Witch Doctor Active Skills] -- Diablo III 13th Sep 2011
  
  
 
{{Skill navbox Diablo III|WD}}
 
{{Skill navbox Diablo III|WD}}
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[[category:Witch Doctor skills]]
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[[category:Active skills]]
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</noinclude>

Revision as of 12:57, 16 September 2011

IconWallZombies.png

Wall of Zombies is a Physical Realm Witch Doctor skill unlocked at level 27. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.

This is a signature skill of the Witch Doctor.



Background

Wall of Zombies in action

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Effects

The following is a very quick list. See the Wall of Zombies rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconWallZombies.png Wall of Zombies
Physical Realm
(Level 27)

[e]

Cost: 352 Mana

A line of zombies emerge from the ground, attacking nearby enemies for 40% weapon damage per second for 5 seconds.

| IconCrimson.jpg | Creepers | Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 36 - physical damage per swing. |- | width="40px" | IconIndigo.jpg | Barricade | Doubles the width of the wall. The line of zombies will attack for 30 - 44 physical damage per second. |- | width="40px" | IconObsidian.jpg | Dead Rush | Zombies run out in all directions dealing 99 - 128 physical damage to nearby enemies. |- | width="40px" | IconGolden.jpg | Unrelenting Grip | Zombies will slow the movement of enemies by 60% for 9 seconds. |- | width="40px" | IconAlabaster.jpg | Pile On | A tower of zombies falls over dealing 185 - 277 physical damage to any enemies in the way. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.

As there is no player collision at all in Diablo III, this skill does not block[1] the Witch Doctor or other players or their miniosn or pets from moving right through it. This prevents using the skill for griefing, but seems a little lacking in realism, to many players.


Synergies


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree, before skill trees were removed for the game. It was a Tier 5 skill until skill tiers were removed for the July 2011 Press Event, and Wall of Zombies became a level 27 skill.

The tower falls.
A second tower takes form.


Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media

Wall of Zombies can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References