Difference between revisions of "Nerves Of Steel"

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[[File:IconNervesofSteel.png|left]]
 
[[File:IconNervesofSteel.png|left]]
'''Nerves of Steel''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 12, which increases the Barbarian's [[defense]] based on his [[vitality]].
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'''Nerves of Steel''' is a [[Barbarian passive]] skill unlocked at [[clvl|Level]] 13, which increases the Barbarian's [[defense]] based on his [[vitality]].
  
 
<br><br><br>__TOC__
 
<br><br><br>__TOC__
  
==Background==
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==Description==
 
Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him [[defense]] for every point of [[vitality]]. Especially noteworthy for [[hardcore]] characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.
 
Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him [[defense]] for every point of [[vitality]]. Especially noteworthy for [[hardcore]] characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.
  
  
==Description==
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{{Passive skills header}}
{{c_slate|''"The trials begin with childhood; skinning ferocious beasts, climbing windswept cliffs and carrying weapons heavy enough to make a southern soldier weep. Is it any wonder that they never give ground?"'' - Sir Aric of [[Duncraig]]}}
 
 
 
 
 
 
{{Barbarian Passive Nerves of Steel}}
 
{{Barbarian Passive Nerves of Steel}}
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{{c_slate|''"The trials begin with childhood; skinning ferocious beasts, climbing windswept cliffs and carrying weapons heavy enough to make a southern soldier weep. Is it any wonder that they never give ground?"''—Sir Aric of Duncraig}}
  
  
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{{clear-left}}
 
 
==Development==
 
==Development==
 
{{Passive history notes}}
 
{{Passive history notes}}
Nerves of Steel was not seen until it showed up in the late Diablo III beta as a level 12 passive.
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===Beta===
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Nerves of Steel was not seen until it showed up late in the Diablo III [[beta]] as a level 12 passive. When passives were reorganized for [[Beta Patch 14]], Nerves of Steel was moved up to level 13 and heavily [[buff]]ed: the defense increase jumped from 25% to 100%.
  
  
 
==References==
 
==References==
* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills]
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* [http://us.battle.net/d3/en/class/barbarian/passive/ Barbarian Passive Skills] -- Blizzard's Official Diablo III Site
  
  

Revision as of 02:06, 22 March 2012

IconNervesofSteel.png

Nerves of Steel is a Barbarian passive skill unlocked at Level 13, which increases the Barbarian's defense based on his vitality.




Description

Nerves of Steel is a passive that focuses mostly on Barbarian's defensive aspect, giving him defense for every point of vitality. Especially noteworthy for hardcore characters as they tend to focus more on defensive stats to keep themselves alive in every possible situation.


Skill Unlocked Description
{{{icon}}} [[{{{name}}}]] 13 {{{desc}}}

"The trials begin with childhood; skinning ferocious beasts, climbing windswept cliffs and carrying weapons heavy enough to make a southern soldier weep. Is it any wonder that they never give ground?"—Sir Aric of Duncraig


Synergies

No synergies with any active skills or other Barbarian passives are known.


Development

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.

Beta

Nerves of Steel was not seen until it showed up late in the Diablo III beta as a level 12 passive. When passives were reorganized for Beta Patch 14, Nerves of Steel was moved up to level 13 and heavily buffed: the defense increase jumped from 25% to 100%.


References