Difference between revisions of "Evasive Fire"

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(beta patch 15 update)
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The following is a very quick summary. See the [[Evasive Fire rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
The following is a very quick summary. See the [[Evasive Fire rune effects]] page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.  
 
   
 
   
<skill class="DemonHunter">Evasive Fire</skill>
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{{skill description header}}
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<skill subcat="Bow skill" class="DemonHunter">Evasive Fire</skill>
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<skill class="DemonHunter" rune="Shrapnel">Evasive Fire</skill>
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<skill class="DemonHunter" rune="Parting Gift">Evasive Fire</skill>
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<skill class="DemonHunter" rune="Covering Fire">Evasive Fire</skill>
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<skill class="DemonHunter" rune="Displace">Evasive Fire</skill>
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<skill class="DemonHunter" rune="Surge">Evasive Fire</skill>
  
 
===Notes===
 
===Notes===
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==Synergies==
 
==Synergies==
The following [[Demon Hunter passives]] provide a benefit to Evasive Fire:
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The following [[Demon Hunter passives]] provide a benefit to Evasive Fire, runed or not:
{{Passive skills header}}
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{{skill description header}}
{{Demon Hunter Passive Tactical Advantage}}
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<skill class="DemonHunter">Tactical Advantage</skill>
{{Demon Hunter Passive Thrill of the Hunt}}
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<skill class="DemonHunter">Thrill of the Hunt</skill>
{{Demon Hunter Passive Steady Aim}}
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<skill class="DemonHunter">Steady Aim</skill>
{{Demon Hunter Passive Perfectionist}}
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<skill class="DemonHunter">Perfectionist</skill>
  
  
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{{Skill navbox Diablo III|DH}}
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{{Skill navbox Diablo III|DH|devices}}
  
 
[[category:Demon Hunter skills]]
 
[[category:Demon Hunter skills]]
 
[[category:Active skills]]
 
[[category:Active skills]]

Revision as of 01:32, 19 May 2012

IconEvasiveFire.png
Evasive Fire demonstrated.

Evasive Fire is a Devices Demon Hunter skill unlocked at Level 14.




Background

The Demon Hunter shoots a high-powered shot; if an enemy is too close, she also backflips away.


Skill Rune Effects

The following is a very quick summary. See the Evasive Fire rune effects page for a more thorough description of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.

Name Level Description

<skill subcat="Bow skill" class="DemonHunter">Evasive Fire</skill> <skill class="DemonHunter" rune="Shrapnel">Evasive Fire</skill> <skill class="DemonHunter" rune="Parting Gift">Evasive Fire</skill> <skill class="DemonHunter" rune="Covering Fire">Evasive Fire</skill> <skill class="DemonHunter" rune="Displace">Evasive Fire</skill> <skill class="DemonHunter" rune="Surge">Evasive Fire</skill>

Notes


Skill Design

Unknown.


Synergies

The following Demon Hunter passives provide a benefit to Evasive Fire, runed or not:

Name Level Description

<skill class="DemonHunter">Tactical Advantage</skill> <skill class="DemonHunter">Thrill of the Hunt</skill> <skill class="DemonHunter">Steady Aim</skill> <skill class="DemonHunter">Perfectionist</skill>


Development

Evasive Fire was first seen at the July 2011 Press Event, where it was a level 3 skill. Unfortunately, no information about the skill's function was available.

Beta

When the beta started in September 2011, Evasive Fire remained at level 3. The skill system was once again overhauled for the Beta Patch 13, and Evasive Fire was classified as a Defensive skill and moved up to level 8. For Beta Patch 14, it was re-classified as a Devices skill and moved to level 14.


Media

Evasive Fire can be seen in action on video here:

  • None yet.

You can find pictures in the Diablo III screenshot and picture gallery:



References