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Soul Harvest

Revision as of 10:09, 17 September 2011 by MrFrye (talk | contribs)
IconSoulHarvest.png

Soul Harvest is a Spirit Realm Witch Doctor skill unlocked at level 14. This skill has changed a great deal during development, and is now a buff that boosts the Witch Doctor's spell damage when there are numerous enemies in the vicinity.



Contents

Background

Soul Harvest in action

The Witch Doctor gains strength from the close proximity of his enemies.


Skill Effects

The following is a very quick list. See the Soul Harvest rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description
IconSoulHarvest.png Soul Harvest
Spirit Realm
(Level 14)

[e]

Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.

IconCrimson.jpg Siphon Gain 4258 Life for every affected enemy.
IconIndigo.jpg Soul to Waste Increases duration of the effect to 65 seconds.
IconObsidian.jpg Languish Reduces the movement speed of enemies by 60% for 11 seconds.
IconGolden.jpg Swallow Your Soul Gain 1188 Mana for every affected enemy.
IconAlabaster.jpg Vengeful Spirit Affected enemies also take 146 - 167 physical damage.

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

This skill was initially a nova-type of attack, one that dealt damage and fed mana back to the Witch Doctor for everything it killed. That changed entirely during development, and the skill now buffs the Witch Doctor's spell damage.


Soul Harvest Video

A video of Soul Harvest, with the original, long-changed visual and effect, can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies


Development

Soul Harvest was first seen at WWI 2008 and BlizzCon 2008, where it was in the Spirit Skill Tree at Tier II. Originally, Soul Harvest was a low-damage, leeching, nova-like attack spell. Flux described using it:[1]

I seldom needed it, and found it to be less than effective as a killing weapon. It wasn’t that damaging, and wasn’t that cheap to cast either; so I had to make sure it was going to kill at least a few monsters to be cost effective.

The old version of this skill created a nova-like ring of blue smoke around the Witch Doctor. All targets within the ring were damaged, and if the damage was enough to kill them, their souls (white/blue ghosts) swirled into the air, then down into the Witch Doctor, where they added to his mana. The skill was just the same at BlizzCon 2009.

Soul Harvest was changed entirely for Blizzcon 2010, becoming a Tier 3 buffing sort of war cry. Unfortunately, there are no gameplay reports detailing any usage of this skill.

Skill tiers were removed for the July 2011 Press Event, and Soul Harvest became a level 14 skill.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Soul Harvest and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:


References