Witch Doctor passives
Passive skills replaced Traits late in game development. Many passives are very similar to previously-known traits, with the main changes coming in changes to the character level requirements, and the fact that passives are on/off, rather than using 1, 3, or 5 points, as Traits did. Characters only get three passive in total, with one slot opening up for a passive at Clvl 10, 20, and 30.
Contents
[hide]- 1 Witch Doctor Passives
- 1.1 Mana Regeneration
- 1.2 Mind and Body
- 1.3 Spiritual Attunement
- 1.4 Care of the Master
- 1.5 Quickening
- 1.6 Spirit Vessel
- 1.7 Aggression
- 1.8 Superior Skill
- 1.9 Expert Defense
- 1.10 Toughness
- 1.11 Death Pact
- 1.12 Leader of the Pack
- 1.13 Ritual of Blood
- 1.14 Ferocity
- 1.15 Plagued
- 1.16 Rituals
- 1.17 Zombie Master
- 2 Development
- 3 References
Witch Doctor Passives
This list is tentative and based on the beta build. Expect further refinements in the final game.
Mana Regeneration
Mana Regeneration is enabled at level 3.
Regenerates Template:Cyanize of maximum mana per second.
Mind and Body
Mind and Body is enabled at level 3.
Regenerates Template:Cyanize health per minute.
Spiritual Attunement
Spiritual Attunement is enabled at level 3.
Increases maximum mana by Template:Cyanize.
Care of the Master
Care of the Master is enabled at level 6.
Increases the health of pets by Template:Cyanize.
Quickening
Quickening is enabled at level 6.
Increases casting speed by Template:Cyanize.
Spirit Vessel
Spirit Vessel is enabled at level 6.
Health globes provide Template:Cyanize of maximum mana when picked up.
Aggression
Aggression is enabled at level 12.
Increases attack by Template:Cyanize.
Superior Skill
Superior Skill is enabled at level 12.
Increases precision by Template:Cyanize.
Expert Defense
Expert Defense is enabled at level 12.
Increases defense by Template:Cyanize.
Toughness
Toughness is enabled at level 12.
Increases vitality by Template:Cyanize.
Death Pact
Death Pact is enabled at level 18.
When the Witch Doctor has under Template:Cyanize health, damage taken is reduced by Template:Cyanize.
Leader of the Pack
Leader of the Pack is enabled at level 18.
Increases damage dealt by Zombie Dogs by Template:Cyanize.
Ritual of Blood
Ritual of Blood is enabled at level 18.
Template:Cyanize of mana costs for skills is taken from health instead.
Ferocity
Ferocity is enabled at level 24.
Increases pet damage dealt by Template:Cyanize.
Plagued
Plagued is enabled at level 24.
Increases Animal and Plague skill damage by Template:Cyanize.
Rituals
Rituals is enabled at level 24.
Increases damage by Template:Cyanize of health. (Unknown if max or current health.)
Zombie Master
Zombie Master is enabled at level 24.
Increases Zombie skill damage by Template:Cyanize.
Development
- See the Witch Doctor skill archive for the full list, with descriptions, of all active and passive skills that have been removed from the game during development.
By the July 2011 Press Event, the skill system had once again been completely redesigned. The traits system was scrapped, and replaced by a new version of passive skills, but still separate from the active skills. Although 15 of the Witch Doctor's traits were turned into passives, 15 of them were removed, and 2 passives were brand new: Aggression and Expert Defense.
The list of Witch Doctor passives shown at the press event is likely still in development and may change before game release. Also, the levels of the passives are a hold-over from when they were traits and will be changed.
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Witch Doctor skill categories: Primary Secondary Defensive Terror Decay Voodoo |
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