Toughness

ADVERTISEMENT
From Diablo Wiki
Revision as of 21:57, 11 September 2011 by MrFrye (talk | contribs) (archived)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

This passive was removed from the game prior to the beta launch. This article is preserved for archive purposes. See the Passive skill page for current passive skill information.


Toughness.jpg

Toughness is a passive skill available to the Demon Hunter and the Witch Doctor. It increases vitality.




Lore[edit | edit source]

'These are dangerous times, I have the scars to prove it.' - Warmaster Karja


Design[edit | edit source]

Increases vitality by 20%.

It is presumed this increases all the vitality bonuses from equipment as well, but the details are not yet known.

Level Requirement[edit | edit source]


Synergies[edit | edit source]

No synergies with any active skills or other passive skills are known.


Development[edit | edit source]

Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Like many passive skills, Toughness was moved directly from a trait of the same name when traits were changed back to passive skills in early 2011. Neither the name nor the function changed, though the stats may have been tweaked slightly.

See the traits page for more details on previous versions of this and many other passive skills.


References[edit | edit source]