Mantra of Healing
Mantra of Healing (formerly named Holy Aura) is a Mantra Monk skill unlocked at Level 14. The Monk activates an aura that increases health regeneration.
This is a Mantra. The Monk can only have one Mantra active at a time.
Background
The Monk expends spirit to activate an aura that regenerates health for himself and his party.
Skill Effects
The following is a very quick list. See the Mantra of Healing rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.
Icon | Skill | Description |
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Mantra of Healing Mantras Mantra (Level 14) |
[e] Cooldown: 15 seconds Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds. This is a Mantra. You can only have one Mantra active at a time. |
| Sustenance | Increases the Life regeneration granted by Mantra of Healing to 292.7 Life per second. |-
|| Boon of Protection | When Mantra of Healing is activated a temporary shield is placed on you and your allies for 10 seconds. The shield will absorb up to 40% of each person's maximum Life in damage. |-
|| Heavenly Body | Mantra of Healing also increases Vitality by 45%. |-
|| Soothing Breeze | Mantra of Healing also grants you 2.0 Spirit per second. |-
|| Time of Need | Mantra of Healing also increases all resistances by 50%. |-
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Note: Information is based on a level 60 character and rank 7 runestones.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree. This is the second of two available healing spells to the Monk, the other being a direct-heal called Circle of Wrath.
This is the first aura available to the Monk. Auras in Diablo II are passive skills that simply require being the chosen skill on the hotbar. Auras in Diablo III are active skills that need to be casted, and they offer a short-duration bonus upon casting that varies depending on the aura. It is unknown how long the duration of the aura is, if it needs to be re-casted to keep the effect, and if there are any cooldowns.
It is also currently unknown if there is a base health regeneration rate, or if this aura is one of the ways to have a regeneration rate to begin with. The prior entries to the Diablo series did not offer health regeneration outside of item modifiers.
Synergies
- No synergies with any of the passive skills are yet known.
Development
Mantra of Healing (as Holy Aura) was first revealed at BlizzCon 2010 as a Tier 3 skill but had never been seen in gameplay.
Before the July 2011 Press Event, Holy Aura was renamed Mantra of Healing. Skill tiers were also removed, and Mantra of Healing became a level 14 skill.
Media
Mantra of Healing can be seen in action on video here:
- None yet.
You can find pictures in the Diablo III screenshot and picture gallery:
References
- Zediono's translation of JudgeHype's pre-beta report -- IncGamers 1st Aug 2011
- Silva's Monk Runestone Effects -- IncGamers 6th Sep 2011
- Monk Active Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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