Galvanizing Ward
Galvanizing Ward is a Wizard passive skill unlocked at Level 24, which increases the duration of Armor spells and grants Life regeneration.
Contents
[hide]Description
"Power begets power. The excess energy from one spell is absorbed by the other, and so the effect is sustained." — Excerpt from Grand Master Clavaught's Lecture on Synergistic Effects in Esoteric Arcane Spheres
Skill | Unlocked | Description |
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{{{icon}}} | [[{{{name}}}]] See: Armor spell |
40 | {{{desc}}} |
Synergies
The following Wizard skills are affected by Galvanizing Ward:
Icon | Skill | Description |
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{{{icon}}} | [[{{{name}}}]] Conjuration Armor spell |
14 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] Conjuration Armor spell |
17 | {{{desc}}} |
{{{icon}}} | [[{{{name}}}]] Conjuration Armor spell |
28 | {{{desc}}} |
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system. Galvanizing Ward was not seen until it showed up in the Diablo III beta as a level 23 passive. In Beta Patch 13, Galvanizing Ward became a level 24 passive.
References
- HardRock's Wizard Passive Skills -- IncGamers 6th Sep 2011
- Wizard Passive Skills -- Diablo III 12th Sep 2011
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Wizard skill categories: Primary Secondary Defensive Force Conjuration Mastery |
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