On Hit Modifiers
Items can often have a stat "on Hit" that is applied every time you hit with that skill. The "on Hits" come in two flavors a "static" value and a percentage. Because the speeds and number of enemies hit with each skill are different, Blizzard implemented a modifier to static value "on Hits". For this reason, the static values are charted out to help you decided how best to refresh your life or mana. The chart below shows the scaling percentage.
The existing "on Hits" are:
- Bleed (%)
- Blind (%)
- Chill (%)
- Fear (%)
- Freeze (%)
- Immobilize (%)
- Knockback (%)
- Life (static)
- Mana (static)
- Slow (%)
- Stun (%)
Chart is scaling percentage and unless noted the percentage applies to all runes. If any rune changes the percentage another entry will be added below the primary entry with the rune name.
Contents
[hide]Barbarian Skill Modifiers
Skill | Life on Hit | Rage on Hit (Not implemented, yet) |
---|---|---|
Bash | ||
Cleave* | ||
Frenzy | ||
Hammer of the Ancients | ||
Rend | ||
Seismic Slam | ||
Whirlwind | ||
Leap | ||
Ancient Spear | ||
Revenge | ||
Furious Charge | ||
Overpower | ||
Weapon Throw |
- Cleave: Might be capped at 150% for 3 or more mobs.
Demon Hunter Skill Modifiers
Skill | Life on Hit | Hate/Discipline on Hit (Not implemented, yet) |
---|---|---|
Hungering Arrow with Puncturing Arrow | 55% | |
Hungering Arrow with Devouring Arrow | 65% | |
Entangling Shot with Chain Gang | 20% | |
Entangling Shot with Heavy Burden | 80% | |
Bola Shot with Thunderball | 50% | |
Grenades | ||
Impale | ||
Rapid Fire* | 200% per tick | |
Rapid Fire* with Fire Support | 200% per tick/FS hits: 45% | |
Chakram | ||
Elemental Arrow with Ball Lightning | 25% | |
Caltrops ONLY with Jagged Spikes | ||
Smoke Screen ONLY with Choking Gas | ||
Vault ONLY with Action Shot & Trail of Cinders | ||
Companion | ||
Evasive Fire with Surge | 100% | |
Fan of Knives | ||
Spike Trap | ||
Sentry | ||
Strafe | ||
Multishot | ||
Cluster Arrow | ||
Rain of Vengeance |
- Rapid Fire: This appears to be on a set once per second (tick) trigger instead of following the million hits Rapid Fire actually produces. Fire Support shots however do seem to be per hit.
Monk Skill Modifiers
Sweeping Wind, Cyclone Strike, Mantra of Retribution and the runes that add damage to Mantra of Evasion and Mantra of Conviction all DO NOT trigger LoH.
Skill | Life on Hit | Spirit on Hit (Not implemented, yet) |
---|---|---|
Fists of Thunder | 100%/100%/75% | |
Fists of Thunder with Thunder Clap | 75% on all 3 hits | |
Deadly Reach with Piercing Trident | 85%/85%/75% | |
Deadly Reach with Piercing Trident | 85%/75%/50% | |
Deadly Reach with Scattered Blows | 85%/75%/35% | |
Crippling Wave | 75%/75%/50% | |
Crippling Wave with Tsunami | 75%/75%/50% | |
WotHF | 75%/9%/50% | |
Lashing Tail Kick No rune & Scorpion Sting | 66% | |
Lashing Tail Kick Vulture, Sweeping & Spinning | 50% | |
Lashing Tail Kick Hand of Ytar | 80% | |
Tempest Rush | 25% | |
Wave of Light | 11% | |
Wave of Light with Explosive Light | 25% | |
Wave of Light with Pillar of the Ancients | 20% | |
Dashing Strike | 100% | |
Exploding Palm | 100% | |
Seven Sided Strike | 17.4% per hit | |
Seven Sided Strike with Several Sided Strike | 8.7% per hit | |
Seven Sided Strike with Fulminating Onslaught | 11.5% per hit |
Wizard Skill Modifiers
Skill | Life on Hit | Mana on Hit |
---|---|---|
Witch Doctor Skill Modifiers
Skill | Life on Hit | Mana on Hit (Not implemented, yet) |
---|---|---|
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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