Steady Aim
Steady Aim is a Demon Hunter passive skill unlocked at Level 16, which increases damage done by the Demon Hunter when there are no enemies in melee range.
Contents
[hide]Description
Name | Level | Description |
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<skill class="DemonHunter">Steady Aim</skill>
Synergies
Every Demon Hunter skill that is used to deal damage will benefit from Steady Aim.
Development
Passive skills have had a long and storied history. When Diablo III debuted at the WWI 2008, skill trees included passive skills, much like in Diablo II. In 2010, it was announced that passive skills had been renamed traits and separated out from active skills. At the July 2011 Press Event, Blizzard announced that passive skills were once again in the game, replacing the traits system.
Beta
Steady Aim was not seen until it showed up in the Diablo III beta as a level 13 passive. When passives were reorganized for Beta Patch 14, Steady Aim was moved up to level 16.
References
- HardRock's Demon Hunter Passive Skills — IncGamers 6th Sep 2011
- Demon Hunter Passive Skills — Blizzard's Official Diablo III Site
Classes of the Diablo games |
Skills - Active skills - Skill runes - Passives - Resource - Movement ability [e] Barbarian Demon Hunter Monk Necromancer Witch Doctor Wizard Followers Other Classes Fan-made |
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Demon Hunter skill categories: Primary Secondary Defensive Hunting Devices Archery |
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