Difference between revisions of "Ground Stomp"

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The original Ground Stomp gave enemies a slight [[knockback]] and had a very short [[cooldown]]. In June 2009 [[Bashiok]] said it was to cost no Fury reserves but would be subject to a much longer cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].  
 
The original Ground Stomp gave enemies a slight [[knockback]] and had a very short [[cooldown]]. In June 2009 [[Bashiok]] said it was to cost no Fury reserves but would be subject to a much longer cooldown[http://www.diii.net/blog/comments/bashiok-on-the-barbarians-fury/].  
  
<blockquote>''Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an “oh crap I’m overwhelmed” ability without also requiring you to have fury built up.</blockquote>
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<blue>Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an “oh crap I’m overwhelmed” ability without also requiring you to have fury built up.</blue>
  
 
At [[BlizzCon 2009]], Ground Stomp was shown with the longer cooldown, no knockback, and moved to Tier II. [[Flux]] discovered another use for it:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]
 
At [[BlizzCon 2009]], Ground Stomp was shown with the longer cooldown, no knockback, and moved to Tier II. [[Flux]] discovered another use for it:[http://diablo.incgamers.com/blog/comments/full-barbarian-skill-trees-and-stats1/]

Revision as of 13:09, 16 September 2011

IconGroundStomp.png

Ground Stomp is a Fury Generating Barbarian skill unlocked at level 8, which stuns enemies around the Barbarian for a limited period of time.



Background

These boots are heavier than they look...

The Barbarian stomps the ground with such fury, that enemies around him are left bedazzled and cannot move.


Skill Effects

The following is a very quick list. See the Ground Stomp rune effects page for a more thorough summary of rune effects, or any of the individual rune pages for numbers, screenshots, blue quotes, and much more.


Icon Skill Description

<skill class="Barbarian">Ground Stomp</skill> | IconCrimson.jpg | Trembling Stomp | Increase damage to 102% weapon damage. |- | width="40px" | IconIndigo.jpg | Wrenching Smash | Increase the area of effect to 33 yards. Enemies are pulled closer before the strike lands. |- | width="40px" | IconObsidian.jpg | Avalanche | Enemies are knocked back 15 yards and inflict 175% weapon damage where they land. |- | width="40px" | IconGolden.jpg | Foot of the Mountain | Increase Fury gained to 43 Fury per stomp. |- | width="40px" | IconAlabaster.jpg | Deafening Crash | Enemies in the area are slowed for 10 - 12 seconds after they recover from being stunned. |-

|}

Note: Information is based on a level 60 character and rank 7 runestones.


Skill Design

Ground Stomp is a useful skill, it will buy the Barbarian precious time should the need arise. However, it is unknown if it will work on bosses.

On regular enemies, stars can be seen circling around the heads of stunned monsters.

The skill has unique properties as well, Skeletal Shieldmen for example, have a shield that blocks most if not all damage, but a well placed Ground Stomp will cause them to drop their shields, making these skeletons easy pickings.

This skill has an impressive and very powerful graphic. The earth trembles when the Barbarian stomps, and glowing yellow lines radiate out from the impact point, like pavement cracking under the weight of a dropped safe.



Ground Stomp Video

A video of Ground Stomp in use can be seen below, courtesy of the DiabloInc You Tube channel.


Synergies


Development

Ground Stomp was first introduced in the WWI 2008 gameplay video, as a Tier III skill in the Juggernaut Skill Tree. The original Ground Stomp gave enemies a slight knockback and had a very short cooldown. In June 2009 Bashiok said it was to cost no Fury reserves but would be subject to a much longer cooldown[1].

Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an “oh crap I’m overwhelmed” ability without also requiring you to have fury built up.

At BlizzCon 2009, Ground Stomp was shown with the longer cooldown, no knockback, and moved to Tier II. Flux discovered another use for it:[2]

The radius of attack is very limited, just a few meters, so while this one worked to knock Dune Dervishes out of their invulnerable (to melee attacks) Whirlwind mode, you had to get quite close to use it, and time it just right.

In the BlizzCon 2010 gameplay demo, Flux was able to try it out with a rune that added knockback:[3]

I can imagine high level Barbs having fun with GS and knockback. If you had gear to lengthen the duration of the stun, it might be fun to torture monsters, banging them around like shuffleboards and trying to push them in various directions. You’d need high hit point enemies though, so you didn’t prematurely kill them during the maneuvers.

Skill tiers were removed for the July 2011 Press Event, and Ground Stomp became a level 1 skill.


Previous Versions

See the Barbarian skill archive for more details on previous versions of Ground Stomp and other Barbarian skills.


In Other Games

Ground Stomp is similar to Diablo II's Barbarian skill War Cry, which does damage to monsters, in addition to stunning them.

The name and mechanic of this skill is possibly directly inspired by the Tauren Chieftain hero in WarCraft 3. The Tauren racial in World of WarCraft called "War Stomp" is also very similar.


Media

Ground Stomp can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References